Using LS_5000 3d laser scanner, an efficient realistic 3d face modeling algorithm was proposed to create virtual actor for film and TV animation.
针对影视动画领域,利用LS_5000型三维激光扫描仪,提出了一套真实感三维人脸快速建模算法。
Once the motion-capture data has been obtained, it can be used to drive the movements of a virtual character, which may be a very different size and shape from the original actor.
动作捕捉数据一旦被捕获,便可以用以使虚拟角色做出相应动作,而虚拟角色的大小和外形可能跟表演者大相径庭。
The technology that makes this possible-in effect, using the performance of an actor as a means of operating a virtual puppet-is called "performance capture".
使这成为可能的技术就叫做“表演捕捉”,实际上就是用演员的表演来控制虚拟的木偶。
But visual effects artists agree, even with improved technology and the potential to create anything in the virtual world, there is no replacement for a real actor interpreting a character in a movie.
但是,视觉效果艺术家们同意,即便改进了技术,在虚拟世界创造的潜力还是不能取代真人演员在电影中演绎一个人物。
This Paper researches the obstacle avoidance behavior of computer generated actor travelling in the distributed virtual environment.
文章对计算机生成角色在分布式虚拟环境中行进时的障碍规避进行了研究。
This Paper researches the obstacle avoidance behavior of computer generated actor travelling in the distributed virtual environment.
文章对计算机生成角色在分布式虚拟环境中行进时的障碍规避进行了研究。
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