• This is how the viewports should look like.

    这视图应该像这样。

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  • Click the 3d object panel and change your viewports to 'quad'.

    单击3d对象面板,并切换你的视图为'quad '。

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  • The Viewports are your window into the worlds you create in Unreal.

    视窗是你欣赏你所创建的虚幻世界的窗口。

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  • Once it is solved you will see yellow crosses appearing in your viewports.

    解算完毕之后,你将会在视图中看到黄色的叉。

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  • We are not modeling just from a viewport, don't forget to check the model from all viewports.

    我们并不是仅仅从一个视窗里建模,别忘了从其他视图检查模型。

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  • The Unreal Editor viewports contain a variety of tools and visualizers to help you see exactly the data you need.

    虚幻编辑器里面所包含的视点包含了大量的工具以及形成的图像来帮助你看到你需要的数据。

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  • Here you can play the sequence again and view the path of the camera in any of the viewports. Hopefully it looks good.

    在此你可以再次播放序列,并观察任一视图的摄像机路径。希望它看起来不错。

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  • You could change the width and height values that you pass in to ThickBox, but what about users with smaller viewports?

    您可以更改传递给ThickBox的页面宽度和高度值,但是如果用户使用较小的视区又该怎么办?

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  • With a bit of tweaking and rotating in different viewports you should be able to set-up your co-ordinate system easily.

    随着在不同的视图中作一点点调整和旋转,你应该能够很容易创建你的坐标系统。

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  • Click the 'new' button, and name the new layer 'Curves-1'. Select 'Off' to have them invisible in the viewports, and click OK.

    点击‘New’,并给新层起名为‘Curves - 1’,选择关闭,可以使它们在视图中不可见,选确定。

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  • In this series of tutorials we learn how to take CAD drawings and designs and organize them on sheets using layouts and viewports.

    在本系列教程中,我们将学习如何利用CAD制图和设计,并组织他们利用布局和视口片。

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  • Check the camera path in one of the viewports, if there is a spike in the path then there are probably loose trackers on that frame, or not enough trackers.

    在某一视图内检查摄像机路线,如果摄像机路径上有尖状,那么那一帧很可能有一些不牢固的跟踪器,或跟踪器不够。

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  • Check the camera path in one of the viewports, if there is a spike in the path then there are probably loose trackers on that frame, or not enough trackers.

    在某一视图内检查摄像机路线,如果摄像机路径上有尖状,那么那一帧很可能有一些不牢固的跟踪器,或跟踪器不够。

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