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  • Because one vertex can only have one normal, you must duplicate the vertices as well.

    由于一个顶点只能有一条法线,所以你还要复制顶点。

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  • Graph: a graph is composed of a set of vertices and a set of edges.

    图表:图表是由一组顶点和一组边构成的。

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  • Jim suggested that the Agile triangle consists of the following vertices.

    Jim建议“敏捷三角形”应该包括以下三个顶点。

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  • To reduce memory, you first separate the vertices from their triangle definitions.

    为节约内存,首先应将顶点与其三角形定义分隔开来。

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  • All vertices are clipped by the right plane of the viewing frustum.

    所有顶点都被视图截锥的右平面所剪裁。

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  • Grid vertices can also be adjusted manually to fix any incorrect positions.

    网格顶点也可以手动调整修复任何错误的位置。

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  • Processing provides much more complex means of constructing objects using vertices.

    Processing提供了更复杂的使用顶点创建对象的方法。

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  • Similarly, adding polylines (lines with multiple vertices) requires storing some data.

    同样地,添加polyline(具有多个顶点的线)需要存储一些数据。

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  • If you assign the colors to the vertices, what happens to the pixels inside the triangles?

    为顶点指派颜色对三角形内的像素会有什么影响呢?

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  • Both Face objects have four vertices, but you can create a Face with any number of points.

    这两个Face对象都有4个顶点,但实际上可以创建有任意个点的Face。

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  • Two vertices are said to be adjacent to one another if they are connected by a single edge.

    如果两个顶点被同一条边连接,就称这两个顶点是邻接的。

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  • Graphics hardware processes vertices in a pipeline like a factory builds cars in an assembly line.

    图形硬件是以流水线形式处理顶点的,就像工厂以流水线组装汽车一样。

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  • Smooth - Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.

    光滑-通过向连接顶点的重心移动每个顶点来光滑一个网格物体。

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  • A circle that is drawn around the outside of a triangle and contains all the vertices of the triangle.

    在三角形外部画的一个圆,包含了三角形的三个顶点。

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  • When using texturing, you might still want to use colors obtained by lighting or directly assigned to vertices.

    在进行纹理化处理时,您可能依然希望使用通过照明获得或直接指派给顶点的颜色。

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  • TRIANGLE_INDICES defines the geometry using the indices of the VERTEX_POSITIONS array and can thus reuse vertices.

    TRIANGLE_INDICES使用VERTEX _ POSITIONS数组索引定义几何图形,使顶点可重用。

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  • The computation is structured as a directed graph: programs are graph vertices, while the channels are graph edges.

    计算是结构化的,以有向图的方式进行:程序是图形顶点,而通道则作为图的边。

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  • Recall that the optimal solution is always on one of the vertices of the polyhedron created by the feasible region.

    最佳解通常都是其可行域所构成的多面体的一个顶点。

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  • I've used eight vertices (the cube's corner points) and placed the cube's center at the coordinate system's origin.

    我在这里使用了8个顶点(立方体的顶点)并使立方体的中心与坐标系的原点相重合。

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  • After reading in the Step 1 pie chart, polygons specified by the triangle vertices file are drawn on the Step 1 chart.

    在读入步骤1的饼图后,将在步骤1的图表中绘制由三角形顶点文件指定的多边形。

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  • First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.

    首先,让我们将经过变换处理的平面顶点放入到裁剪空间里,然后设置其的纹理坐标。

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  • Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated at object vertices.

    顶点照明渲染路径通常在一个通道中渲染物体,所有光源的照明都是在物体的顶点上进行计算的。

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  • Find all the edges from the newest vertex to other vertices that aren't in the tree. Put these edges in the priority queue.

    找到从最新的顶点到其他顶点的所有边,这些顶点不能在树的集合中。把这些边加入优先级队列。

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  • The other vertices i.e. value and quality define the goals, they are of utmost importance to the stakeholders and need more attention.

    质量和价值这两个顶点定义了目标,对于项目干系人来说,它们才是最重要的东西,因而更值得关注。

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  • One simple example is creating a graph where vertices are represented by a website's pages and edges exist between pages containing links to other pages.

    一个简单的例子是创建这样一个图,顶点表示网站中的网页,而边表示页面指向另一个页面的链接。

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  • The constructor of VertexArray takes the number of vertices (eight), the number of components per vertex (x, y, z), and the size of each component (one byte).

    VertexArray构造函数中保存了顶点数量(8个)、各顶点的组件数(x,y,z)以及各组件的大小(1字节)。

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  • Dry foams are made of polyhedral bubbles; wet foams, as seen near the bottom, have rounder bubbles because liquid has inflated the Plateau borders and vertices.

    干的泡沫由多边形的泡泡组成,而底部湿泡沫则都是圆形气泡,因为普拉托边界和顶点都充满了液体。

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  • Because the cube has eight vertices, one way to supply normals would be to specify vectors that point from the cube's center toward its corners, as Figure 7a shows.

    由于立方体有8个顶点,支持法线的方法之一就是指定从立方体中心指向各角的向量,如图7a所示。

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  • Because the cube has eight vertices, one way to supply normals would be to specify vectors that point from the cube's center toward its corners, as Figure 7a shows.

    由于立方体有8个顶点,支持法线的方法之一就是指定从立方体中心指向各角的向量,如图7a所示。

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