It chases vertex after vertex through the different processing steps until each one reaches the screen.
它逐个地对各顶点进行一系列的处理,直至各顶点都显示在屏幕上。
You can toggle between software and hardware vertex processing at any time when using the Hal device, the only device type that supports both hardware and software vertex processing.
你可以在使用硬件抽象层设备的任意时间绑定软件和硬件顶点处理,该唯一设备同时支持硬件和软件顶点处理。
The only requirement is that vertex buffers used for software vertex processing must be allocated in system memory.
唯一的要求是用于软件顶点处理的顶点缓存必须在系统内存中分配。
Software vertex processing provides a guaranteed set of vertex processing capabilities, including an unbounded number of lights and full support for programmable vertex shaders.
软件顶点处理提供可保证的顶点处理能力集,包括无限制的光源数量和对可编程的顶点着色器的完全支持。
Batching dynamic objects has certain overhead per vertex, so batching is applied only to meshes containing less than 900 vertex attributes in total.
批处理动态物体需要在每个顶点上进行一定的开销,所以动态批处理仅支持小于900顶点的网格物体。
Using vertex and fragment programs, it is possible to replace the traditional vertex projection and lighting equation used by real-time computer graphics hardware.
使用顶点和片元程序能够取代计算机图形硬件上使用的传统的顶点投影和光照公式。
This structure and Flexible Vertex Format (FVF) specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.
这个结构和灵活的顶点格式(FVF)定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。
A vertex must be split if it has multiple normals, UV coordinates or vertex colors.
如果有多个法线,UV坐标或顶点颜色的顶点必须分割。
Per-vertex dynamic lighting can add significant cost to vertex transformations.
逐像素的动态光照将对顶点变换增加显著的开销。
Find the cosine of the Angle between the vertex normal and the newly calculated vertex to light normal.
确定顶点法线与重新计算顶点后得到的光照法线之间的角度的余弦。
This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.
对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角形面积的顶点删除简化算法。
This structure and Flexible vertex Format specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.
这个结构和灵活的顶点格式定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。
In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.
在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;
A transition is a relationship between a source state vertex and a target state vertex.
转换是源状态顶点和目标状态顶点之间的关系。
A strongly connected digraph D is one in which any vertex can be reached from any other vertex by a directed path.
若有向图D中任何两个顶点是互相可达的,则称D为强连通图。
If a vertex has multiple normals (it's on a "hard edge"), or has multiple UV coordinates, or has multiple vertex colors, it has to be split.
如果有多个法线(“硬边缘上”),或者多个UV坐标或有多个顶点颜色的顶点必须分割。
From that final vertex there is another edge to the 'ac' vertex in DAG 1.
从那最后的顶点有一个边缘在DAG1的“交流”的顶点。
Per-vertex dynamic lighting can add significant cost to vertex transformations. Avoid multiple lights affecting single objects. Bake lighting for static objects.
逐顶点的动态照明显着增加顶点变换的开销。尽量避免多个灯照亮任何给定的物体的情况,对于静态对象,烘焙静态物体的照明。
The new GLSL texture vertex shader is very similar to the color vertex shader that we covered in the previous tutorial.
本章gls L纹理顶点着色器和前面教程的颜色顶点着色器非常类似。
Bezier curves of each vertex has two control points, used to control both sides of the vertex curvature of the curve.
贝赛尔曲线的每一个顶点都有两个控制点,用于控制在该顶点两侧的曲线的弧度。
The vertex normal is usually calculated as the average between the triangle normals of all triangles that include that vertex.
顶点的法向量通常是包含这个顶点的所有三角形法向量的平均值。
If a vertex has multiple normals (it's on a "hard edge"), or has multiple UV coordinates, or has multiple vertex colors, it has to be split.
如果有多个法线,UV坐标或顶点颜色的顶点必须分割。
By fuzzy comprehensive evaluation method is presented, the teachers' teaching knowledge dissemination of vertex weight of complex network size, the vertex weight computing added.
通过模糊综合评判法,给出了教学知识传播中教师的点权大小,对复杂网络中的点权计算进行了补充。
A subset of the vertex set of a graph is a feedback vertex set of the graph if the resulting graph is a forest after removing the vertex subset from the graph.
如果从一个图中去掉某些顶点后得到的导出子图是无圈图,则所去的那些顶点组成的集合就是原图的反馈点集。
A subset of the vertex set of a graph is a feedback vertex set of the graph if the resulting graph is acyclic after removing the vertex subset from the graph.
若从一个图中去掉某些顶点后得到的导出子图是无圈图,则所去的那些顶点组成的集合就是原图的反馈点集。
Vertex lighting: light intensity is calculated for every vertex.
顶点光照:光照强度是通过计算每个顶点而得的。
The important relationship between local vertex Lie algebra and vertex algebra is stated so that we could construct a vertex algebra from local vertex Lie algebra.
根据局部顶点李代数的同态,可惟一地诱导出由它们分别构造所得的顶点代数之间同态的理论。
First we construct a generic face mesh which vertex number, vertex distribution, mesh topology and 2D parameterization are very suitable for the film visual effect field;
本文首先构造一个顶点数目、顶点分布、拓扑结构、二维参数化纹理坐标都非常适合影视特效中使用的三维人脸基本网格;
In this paper, some properties of semisimple generalized vertex algebras (resp. semisimple generalized vertex operator algebras), for example the decompositions of these algebras;
讨论了半单广义顶点代数(相应地半单广义顶点算子代数)的若干性质,例如:这些代数的分解;
In this paper, some properties of semisimple generalized vertex algebras (resp. semisimple generalized vertex operator algebras), for example the decompositions of these algebras;
讨论了半单广义顶点代数(相应地半单广义顶点算子代数)的若干性质,例如:这些代数的分解;
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