Only one vertex processing flag may be set for a device at any one time.
一次只能为设备设置一个顶点处理标识。
Software vertex processing capabilities are fixed and cannot be queried at run time.
软件顶点处理能力在运行时时固定的,无法查询。
Graphics CARDS without hardware vertex processing, common on cheaper laptops, do not appear to work.
显卡如果不具有硬件顶点处理能力(便宜的笔记本电脑通常安装这样的显卡),就不能正常工作。
The only requirement is that vertex buffers used for software vertex processing must be allocated in system memory.
唯一的要求是用于软件顶点处理的顶点缓存必须在系统内存中分配。
The following flags control vertex processing behavior for the hardware abstraction layer (HAL) and reference devices.
下面的标识为硬件抽象层和引用设备控制顶点处理的行为。
If tessellation or geometry shaders are active, then a limited form of primitive assembly is executed before these Vertex Processing stages.
如果启用了细分或几何着色器,那么一个限制级的图元组装过程就会在那些顶点处理阶段之前执行。
CPU has too many vertices to process, for things that do vertex processing on the CPU. This could be skinned meshes, cloth simulation, particles etc.
CPU处理太多的顶点——针对CPU处理顶点的情况。这可能是蒙皮网格、衣服模拟、粒子等。
In addition, the following table lists the values that are set for members of the D3DCAPS9 structure for a device in software vertex processing mode.
此外,下表列出设备在软件顶点处理模式中需设置的D3DCAPS9结构的成员的值。
Software vertex processing provides a guaranteed set of vertex processing capabilities, including an unbounded number of lights and full support for programmable vertex shaders.
软件顶点处理提供可保证的顶点处理能力集,包括无限制的光源数量和对可编程的顶点着色器的完全支持。
You can toggle between software and hardware vertex processing at any time when using the Hal device, the only device type that supports both hardware and software vertex processing.
你可以在使用硬件抽象层设备的任意时间绑定软件和硬件顶点处理,该唯一设备同时支持硬件和软件顶点处理。
It chases vertex after vertex through the different processing steps until each one reaches the screen.
它逐个地对各顶点进行一系列的处理,直至各顶点都显示在屏幕上。
Collision detecting, optimization of vertex, edge processing, and integrated optimization of meshes were realized in the mesh partition.
在网格划分过程中实现了边界冲突检测、网格顶点优化处理、网格边界处理和网格综合优化。
Collision detecting, optimization of vertex, edge processing, and integrated optimization of meshes were realized in the mesh partition.
在网格划分过程中实现了边界冲突检测、网格顶点优化处理、网格边界处理和网格综合优化。
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