Vertices are read from the vertex data stream and are sequentially processed by the shader function.
从顶点数据流中读出顶点后,就由着色器函数来对其进行处理。
The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.
可编程图形处理器允许用户编写运行在其上的顶点着色程序与片断着色程序,取代内置的固定功能渲染流水线,实现定制的渲染算法。
A vertex shader consists of two parts: shader function and shader declaration.
顶点着色器包含两个部分:着色器函数和着色器声明。
According to the lines of centroid and vertex, and angles between the two adjacent lines, a function is given and then a correspondence is established between the two polygons.
根据两多边形的形心—顶点连线长度及相邻连线之间的夹角给出匹配度函数,并以此来建立两多边形顶点之间的对应。
In order to control the model features in the process of metamorphosis, the priority control function is used to handle both vertex and edge at the same time.
采用优先权控制函数控制模型特征,且可以实现点和边的同步处理。
In order to control the model features in the process of metamorphosis, the priority control function is used to handle both vertex and edge at the same time.
采用优先权控制函数控制模型特征,且可以实现点和边的同步处理。
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