Error during initialization: Video card or driver doesn't support UBYTE4N vertex data.
在初始化错误:显卡或驱动不支持UBYTE4 N顶点数据。
Vertices are read from the vertex data stream and are sequentially processed by the shader function.
从顶点数据流中读出顶点后,就由着色器函数来对其进行处理。
Once the vertex data is properly specified, it is then rendered as a Primitive via a drawing command.
准备好了顶点数据,就可以通过绘制指令将其渲染为图元了。
After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .
调用clear清除背景后,即可通过init中创建的顶点数据和三角形绘制对象。
If you are porting a left-handed modeling application where the z-axis points up, you must do a rotation on all the vertex data in addition to the previous steps.
如果你正在移植z轴指向上的左手系建模应用程序,你就必须将所有的顶点数据做上述的处理。
The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.
使用图形流水线中的顶点数据来定义搜索区极大地减少了产生运动矢量和执行数据压缩所必需的搜索量。
In this architecture, all data for each vertex must be available at the same time.
在这一架构中,来自各顶点的所有数据都必须同时可用。
A vertex tree is built to represent the data structure of the models by octonary subdivision.
以八叉剖分来建立一棵顶点树,用以表示整个网格模型的数据结构。
Data can be supplied either by the vertex buffer or by the primitive tessellation engine.
顶点数据既可以由数据缓冲区提供,也可以由图元镶嵌引擎提供。
In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.
在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;
Based on the 3d data of vertex, edges and planes, which are obtained from the tri Angle projection of a plane body, the calculation method of the plane body formation is hence worked out.
提出一种以从平面体三面投影中“提取”顶点、棱线和棱面三维信息为基础,得出平面体“构型”的计算方法。
The algorithm uses a group of connective nodes without loop as a generalized data gather vertex set.
算法选取网络中一组无环连通点集抽象为广义数据汇聚点集。
The algorithm uses a group of connective nodes without loop as a generalized data gather vertex set.
算法选取网络中一组无环连通点集抽象为广义数据汇聚点集。
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