• After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .

    调用clear清除背景后,即可通过init中创建的顶点数据和三角形绘制对象。

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  • Vertices are read from the vertex data stream and are sequentially processed by the shader function.

    从顶点数据流中读出顶点后,就由着色器函数来对其进行处理。

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  • Once the vertex data is properly specified, it is then rendered as a Primitive via a drawing command.

    准备好了顶点数据,就可以通过绘制指令将其渲染为图元了。

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  • The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.

    使用图形流水线中的顶点数据来定义搜索区极大地减少了产生运动矢量和执行数据压缩所必需的搜索量。

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  • The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.

    使用图形流水线中的顶点数据来定义搜索区极大地减少了产生运动矢量和执行数据压缩所必需的搜索量。

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