• Now we need a vertex buffer .

    现在我们需要一个顶点缓冲

    youdao

  • Data can be supplied either by the vertex buffer or by the primitive tessellation engine.

    顶点数据可以数据缓冲区提供,也可以由镶嵌引擎提供。

    youdao

  • Dynamic Indicates that the vertex buffer requires dynamic memory use, which is useful for drivers because it enables them to determine where to place the buffer.

    表示顶点缓冲区要求动态使用内存这样驱动程序好处,因为这样可以使驱动程序确定缓冲区放置位置

    youdao

  • The driver might allocate a larger buffer after this point, or you might need to reduce your vertex count.

    这点之后驱动可能分配一个更大缓存或者可能需要降低顶点数量

    youdao

  • How to write pass-through vertex and fragment shaders for a frame buffer with attached texture?

    如何通过一个附加纹理顶点片段着色器

    youdao

  • How to write pass-through vertex and fragment shaders for a frame buffer with attached texture?

    如何通过一个附加纹理顶点片段着色器

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定