This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
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