• Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.

    带着独特的UVW maps所有场景物体准备好后,展开工具一个单一纹理绘图中创建了所有细节的纹理。

    youdao

  • As you see, the texture is not perfectly tiled but I do not really need it to be because the original map was 10k and the UVW Mapping is big enough to avoid this problem.

    正如你们看到的,这个纹理不能完全平铺也不需要这样因为原始图片10KUVW贴图足够可以解决这个问题。

    youdao

  • Also, don't forget to assign map channel to your masks so you could properly map them using UVW modifier.

    同时不要忘记分配贴图通道以便使用UVW修正进行正确贴图。

    youdao

  • Also, don't forget to assign map channel to your masks so you could properly map them using UVW modifier.

    同时不要忘记分配贴图通道以便使用UVW修正进行正确贴图。

    youdao

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