Also, don't forget to assign map channel to your masks so you could properly map them using UVW modifier.
同时也不要忘记分配贴图通道,以便使用UVW修正器进行正确贴图。
Now you can adjust your UVW to match this, or use Photoshop's Transform deformation lattice or liquify to fit this to your UVW pretty quickly.
现在你可以根据这张图设置UV权重了,或者你可以用晶格变形、液化等工具快速调整合成图,使之更好贴合UV权重。
Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
带着独特的UVWmaps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our texture.
建模过程后,我们将直接跳转至uvw编辑器,专注于优化的UV -布局的重要性来获得最大的我们质感。
As you see, the texture is not perfectly tiled but I do not really need it to be because the original map was 10k and the UVW Mapping is big enough to avoid this problem.
正如你们看到的,这个纹理不能完全平铺,但我也不需要这样,因为原始图片有10K且UVW贴图足够大可以解决这个问题。
As you see, the texture is not perfectly tiled but I do not really need it to be because the original map was 10k and the UVW Mapping is big enough to avoid this problem.
正如你们看到的,这个纹理不能完全平铺,但我也不需要这样,因为原始图片有10K且UVW贴图足够大可以解决这个问题。
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