One way to combat these issues is to use Instancing and Texture Arrays.
解决该问题的一个方法是采用实例和纹理数组。
We also use instancing very heavily in the players' personal quest chain to reflect decisions that the player has made on those quests.
同时副本在玩家做出个性化决定并定义个性化故事的时候也相当重要。
The world design is expected to use less instancing than Guild Wars. Can you tell us what you have planned?
据说在世界设计时将不会像激战一样运用太多副本。你能告诉我们你有什么计划吗?
The world design is expected to use less instancing than Guild Wars. Can you tell us what you have planned?
据说在世界设计时将不会像激战一样运用太多副本。你能告诉我们你有什么计划吗?
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