Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.
绘制多边形可借助图形系统的硬件来实现,因此,隐式曲面的多边形化是隐式曲面绘制的主要方法。
If you're rendering on hardware, use technique similar to depth-peeling, or implement raytracing on hardware.
如果你的渲染硬件,使用类似的技术,深度剥离,或实现光线追踪的硬件。
By default, WPF will use the hardware acceleration pipeline for these drivers and will fall back to software rendering for XPDM drivers published before this date.
根据预设,WPF会针对这些驱动程序使用硬体加速管线,并针对在这个日期之前发行的XPDM驱动程序使用软体转译。
Rendering Tier 2 Most graphics features use graphics hardware acceleration.
转译层2 :大部分图形功能会使用图形硬体加速。
Rendering Tier 2 Most graphics features use graphics hardware acceleration.
转译层2 :大部分图形功能会使用图形硬体加速。
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