• Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.

    绘制多边形可借助图形系统硬件实现,因此,曲面多边形隐式曲面绘制主要方法

    youdao

  • If you're rendering on hardware, use technique similar to depth-peeling, or implement raytracing on hardware.

    如果渲染硬件使用类似的技术深度剥离实现光线追踪的硬件。

    youdao

  • By default, WPF will use the hardware acceleration pipeline for these drivers and will fall back to software rendering for XPDM drivers published before this date.

    根据预设WPF针对这些驱动程序使用硬体加速管线,并针对在这个日期之前发行XPDM驱动程序使用软体转译

    youdao

  • Rendering Tier 2 Most graphics features use graphics hardware acceleration.

    转译2大部分图形功能使用图形硬体加速

    youdao

  • Rendering Tier 2 Most graphics features use graphics hardware acceleration.

    转译2大部分图形功能使用图形硬体加速

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定