In this tutorial, we will learn how to use bitmap in our program.
在这一课中,我们将学习如何在我们的程序中使用位图。
When the nodes are reconnected, synchronization can use this bitmap to quickly synchronize the nodes to be exact replicas of one another.
节点重新连接之后,可使用这些位图快速同步节点,彼此之间进行精确的复制。
Clicking the Browse button opens the Encyclopedia file Manager (Figure 9), where we can choose a bitmap file to use as an icon.
点击Browse按钮以打开EncyclopediaFileManager(图9),从这里我们可以选择一个位图文件,将其作为图标使用。
You can use Paint in Accessories to draw pictures and to view bitmap files.
可以使用“附件”中的“画图”程序绘制图片和查看位图文件。
We will place the front car view in the front viewport, we will use car height as reference to place the bitmap.
我们将从汽车前面观看,设为前视图,我们将使用汽车的高度作为参考,布置位图。
To enable applications to place output in memory rather than sending it to an actual device, use a special device context for bitmap operations called a memory device context.
要使程序能输出到内存中,而不是实际的设备上,使用操作位图的特殊设备环境,称之为内存设备环境。
I didn't want to show the users unused areas, such as the bitmap-panel and the array-panel if they didn't use them.
如果用户不需要,我不想把没用的东西展现出来,比如位图面板和数组面板。
We will use this label to refer to the bitmap in the program.
我们将在程序中用这个标号来引用这个位图。
Use the scale bitmap and use the line as reference to achieve the desired height.
使用位图的规模和使用的线作为参考,以实现所期望的高度。
For now we will use the numbered tiles, the bitmap stuff will be added later. Furthermore, there are 4 color schemes.
现在,我们将使用编号的图块,位图的内容将在后面添加。此外,还有4种颜色。
You can use icon or bitmap to create the toolbar.
你可以使用图标或位图来创建工具栏。
The following example draws a bitmap and then draws three lines that use the bitmap as a background.
下面的示例先绘制位图,然后以该位图作为背景再绘制三条线条。
You can supply a handle to a file-mapping object that the function will use to create the bitmap, or you can let the system allocate the memory for the bitmap.
可传一个文件映射对象的句柄来创始位图。或者让系统为位图分配内存。
Use a nonautomatic accessor if you are binding to a large data field (like a bitmap image) that you might not want to retrieve for every record.
如果您正在系结不想从中撷取每一笔资料的大型资料栏位 (例如点阵图影像),请使用非自动存取子。
For best results, you should use a bitmap with dimensions of 480 pixels wide by 320 pixels high.
为得到最佳效果,应当使用宽度为480像素、高度为320像素的位图。
For best results, you should use a bitmap with dimensions of 480 pixels wide by 320 pixels high.
为得到最佳效果,应当使用宽度为480像素、高度为320像素的位图。
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