• The first item of replication metadata we'll discuss is the Update Sequence Number (USN).

    我们讨论第一复制元数据项目更新序列号(usn)。

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  • Gets the maximum update sequence number (USN) for which the destination server has accepted changes from the source server.

    取得目的伺服接受来源伺服器变更之最大更新序号(usn)。

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  • The Update Sequence Number on a domain controller is incremented by both types of write operations, which means that it is incremented whenever changes are replicated in from another DC.

    两种类型写入操作增加控制器更新序列号意味着每当其他DC复制更改时,该序列号都会增加。

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  • If you would like to reset a sequence or change the next number, update or remove the CaseNumber object representing that series as appropriate.

    如果希望重新设置序列改变一个序号,可以更新删除代表序列的CaseNumber对象

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  • Included in this specification update are brand new Object diagrams as well as a number of other diagram enhancements (component, deployment, sequence, activity and structure diagrams).

    一规范更新中包括全新对象以及许多其他改进(组件部署时序活动结构图)。

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  • This can be done by using a timestamp or sequence number contained in the row, or by adding every column in the row to the WHERE clause of the UPDATE.

    可以通过使用数据包含时间戳序列号来进行可将数据行的每个列字段添加UPDATEwhere子句中。

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  • When using a P8-based dispenser object, the conceptual idea for getting a sequence number is the same: read the old value, update and store the new value, and return the new value to the caller.

    使用基于P8分发器对象时,获取序列号方法本质上一样的:读取更新储存值,然后新值返回给调用方。

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  • This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.

    部分代码处理游戏逻辑更新,并且强制要求游戏逻辑每秒执行固定次数。

    youdao

  • This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.

    部分代码处理游戏逻辑更新,并且强制要求游戏逻辑每秒执行固定次数。

    youdao

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