The first item of replication metadata we'll discuss is the Update Sequence Number (USN).
我们要讨论的第一个复制元数据项目是更新序列号(usn)。
Gets the maximum update sequence number (USN) for which the destination server has accepted changes from the source server.
取得目的伺服器已接受的来源伺服器变更之最大更新序号(usn)。
The Update Sequence Number on a domain controller is incremented by both types of write operations, which means that it is incremented whenever changes are replicated in from another DC.
两种类型的写入操作都可增加域控制器上的更新序列号,这意味着每当从其他DC复制了更改时,该序列号都会增加。
If you would like to reset a sequence or change the next number, update or remove the CaseNumber object representing that series as appropriate.
如果希望重新设置序列或改变下一个序号,可以更新或删除代表此序列的CaseNumber对象。
Included in this specification update are brand new Object diagrams as well as a number of other diagram enhancements (component, deployment, sequence, activity and structure diagrams).
在这一规范的更新中包括全新的对象图以及许多其他图的改进(组件、部署、时序、活动和结构图)。
This can be done by using a timestamp or sequence number contained in the row, or by adding every column in the row to the WHERE clause of the UPDATE.
这可以通过使用数据行中包含的时间戳或序列号来进行,也可将数据行的每个列字段添加到UPDATE的where子句中。
When using a P8-based dispenser object, the conceptual idea for getting a sequence number is the same: read the old value, update and store the new value, and return the new value to the caller.
在使用基于P8的分发器对象时,获取序列号的方法在本质上是一样的:读取旧值、更新并储存新值,然后将新值返回给调用方。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
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