Absrtact: an algorithm of dense disparity map extraction is presented based on triangulation mesh.
摘要:提出一种基于三角形网格的浓密视差图提取算法。
A heuristic strategy is presented to solve the point location problem in spherical triangulation mesh.
提出了一种适用于球面三角形网格的启发式点定位策略。
BEM triangulation mesh generation method was mainly investigated and further proposed a mesh generation algorithm through restriction points.
重点研究了BE M中三角网格剖分方法,提出了过约束点的剖分算法。
After establishing the topology relationship of scattered points, the mesh surface model of point data is reconstructed by triangulation.
建立了散乱点云数据之间的拓扑信息,对点云数据进行三角剖分重构网格曲面模型。
Triangulation is an important way of finite element mesh generation. In this paper, this way is introduced into hiding assembly drawing, the relating theory and steps are also discussed.
三角剖分是有限元网格划分的重要工具之一。本文将这一方法应用于装配图的消隐之中,并介绍其原理及实现步骤。
Based on ideas of triangulation network growth algorithm and partition algorithm, a triangular mesh reconstruction algorithm in dishevelled points of planar domain is presented and realized.
基于三角网生长算法和分治算法的思想,提出并实现了一个平面域散乱点的三角网格重构算法。
Generates triangulation - the navigation mesh, used for outdoor.
导航网格生成三角测量,用于户外。
It possesses the characteristic that the shapes of mesh cells have nothing to do with the curvature of surfaces and can realize triangulation of fair meshes with specified edge lengths at high speed.
这种方法不同于有限元计算的网格剖分,具有网格单元与曲面曲率无关和剖分速度快等特点。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
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