• Triangular meshes are widely used in many field.

    三角网格是使用最为广泛的网格模型。

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  • Absrtact: Propose a method to evaluate the overall simplification error of triangular meshes.

    摘要:提出从整体上考虑三角网格模型的简化误差的方法。

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  • A region - growing algorithm was proposed to reconstruct triangular meshes unorganized point cloud.

    提出一种对无规则点云进行三角网格重构的区域增长算法。

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  • Quadrilateral partition on triangular meshes data is the primary process of composite surface modeling.

    四边形网格划分是组合曲面建模技术的首要条件。

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  • A new algorithm was proposed to partition triangular meshes into quadrangular segmentation automatically.

    提出了一种对三角网格模型进行自动四边区域划分的算法。

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  • Achieve a highly paralleled algorithm to calculate the simplification error of triangular meshes by using CUDA.

    利用CUDA实现了高度并行化的网格模型简化误差计算算法。

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  • According to conformal map and relative theory, the relation of path interval between triangular meshes and parametric region is built.

    根据协调映射及相关理论,建立了原网格曲面和参数域曲面的路径间距及步长的对应关系。

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  • A fitting system is developed to fit subdivision surface with sharp feature from noising and dense triangular meshes of arbitrary topology.

    实现了一个从带噪声的密集三角形拟合出带尖锐特征的细分曲面拟合系统。

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  • In addition, some attempts have been made in the generation of irregular triangular meshes in tidal rivers and computer graphics in this paper.

    另外,还在潮汐河流不规则三角形网格的生成和图形可视性方面作了初步尝试。

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  • Based on the discrete points on the surface of auto body, a sparse-matrix searching method is used to generate triangular meshes automatically.

    基于车身曲面的离散点,文章利用稀疏阵法搜寻法来自动生成三角形曲面。

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  • Based on the traditional methods of generating triangular meshes, this paper presents and algorithm for generating polygons suitable for garment simulation.

    在传统的三角形网格生成和剖分算法基础上,提出了适合服装衣片三角形网格划分的凹多边形网格剖分算法。

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  • Some typical algorithms in triangular meshes and quadrilateral meshes are described in detail, and the advantage and disadvantage of the algorithms were analyzed.

    对几种三角网格和四边形网格划分方法进行了较为详细的描述;并分析了方法的优缺点。

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  • Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.

    对构筑三角形网格建立数字地形模型进行了研究,给出了基于散乱点和边建立三角形网格地形模型的生成算法和数据结构。

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  • Compared with triangular meshes, tetrahedral meshes tend to have a larger proportion of poor quality elements and to have elements that are more severely distorted.

    相对于三角形网格,四面体网格质量差的单元所占的比例更大、严重变形的单元更多。

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  • A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.

    针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。

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  • To minimize the distortion of parameterization of triangular meshes, a new parameterization method based on deformation energy optimization is presented in this paper.

    为此提出一种基于变形能量优化的三角网格参数化方法。

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  • A new algorithm called the weighted least square discrete parameterization (WLSDP) is presented for the parameterization of triangular meshes over a convex planar region.

    提出了一种新的曲面三角网格模型参数化算法——加权最小二乘离散参数化方法(WLSDP)。

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  • The multidimensional dissipation scheme was developed and included in the upwinding algorithm for unstructured triangular meshes to improve the computed shock wave resolution.

    推导了多维耗散格式,并采用非结构化三角网格的迎风算法,改善了激波的计算结果。

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  • The paper introduces an algorithm for creating smooth spline surfaces over control triangular meshes capable of outlining arbitrary free-form surfaces with or without boundary.

    介绍了一种在控制三角形网格上创建光滑样条曲面的算法,该控制网格能够刻画具有或没有边界的任意自由曲面。

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  • A recursive spectral bisection method is applied to partition non-structured triangular meshes in parallel CFD for the treatment of load balance and minimum cut graph bisection.

    将递归谱对剖分方法应用于流体力学并行计算中的非结构网格分割,以解决负载平衡和最小切割问题。

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  • Some triangular elements are considered to solve the two-dimensional and second-order elliptic boundary value problem on a class of anisotropic meshes (we call them GATM).

    本文主要考虑在一类各向异性网格(我们称之为gatm)下用一些三角形单元逼近二维空间中二阶椭圆边值问题。

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  • Subdivision surface algorithms usually use triangular or quadrilateral meshes. Recently, the hexagonal subdivision algorithm becomes the focus of research.

    细分曲面算法通常采用三角形、四角形面片,最近基于六角形面片的细分算法成为研究的热点。

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  • Subdivision surface algorithms usually use triangular or quadrilateral meshes. Recently, the hexagonal subdivision algorithm becomes the focus of research.

    细分曲面算法通常采用三角形、四角形面片,最近基于六角形面片的细分算法成为研究的热点。

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