A triangle strip is a series of connected triangles.
三角形条带是一系列连接的三角形。
Appearance of a triangle strip. Surface normals? Or windings?
一个三角形条带的外观。表面法线?或绕组?
The Numbers at the corners are again the indices used in the triangle strip.
角上的数字同样是在三角形带中使用的索引。
With a triangle strip, new triangles reuse the preceding triangle's last two indices.
通过使用三角形带,新的三角形可重用最后两个索引。
For example, the triangle strip (0, 1, 2, 3) will translate to two triangles (0, 1, 2) and (1, 2, 3).
举例来说,三角形带(0,1,2,3)可转换为两个三角形(0,1,2)及(1,2,3)。
So if you send a triangle strip as a single primitive, what the geometry shader will see is a series of triangles.
所以当你将三角形带作为一个单独的图元输送给几何着色器时,它会将其视作若干个三角形。
If the input is a triangle strip primitive containing 12 vertices, for example, the output of this process will be 10 triangles.
例如,若输入的是由包含12个顶点的三角形带,那么输出的就是10个三角形。
When I wrapped one triangle strip around the whole cube in Listing 1, I started with a triangle that is wound counter-clockwise (0, 1, 2).
当我将一个三角形带环绕在清单1实现的整个立方体上时,首先从一个逆时针方向环绕的三角形(0,1,2)开始。
Another reconstruction of huge datasets was proposed, which is based on single surface tracking. We set up the caching mechanism and use triangle strip to represent the 3d model.
另外给出了一个海量数据的重建算法,该算法基于单层表面跟踪,并建立了缓冲机制,同时采用三角带的数据结构表达三维模型。
Another reconstruction of huge datasets was proposed, which is based on single surface tracking. We set up the caching mechanism and use triangle strip to represent the 3d model.
另外给出了一个海量数据的重建算法,该算法基于单层表面跟踪,并建立了缓冲机制,同时采用三角带的数据结构表达三维模型。
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