We present a method, vector boundary advancing method, to generate unstructured triangle meshes, and prove its feasibility.
提出二维矢量边界推进生成非结构三角形网格方法并证明其可行性。
Based on the geometry of the processed meshes, the triangle meshes have been optimized, and the output became more similar.
在此过程中还可以基于三角形网格的几何信息,对三角形网格进行优化,使之更加相似,从而使算法得到了改善。
The paper studies the main algorithm of morphing between spatial triangle meshes, which follows former articles of scatter data triangulation.
研究了在散乱数据的三角剖分后对所形成的空间三角形网格进行变形的具体操作算法。
ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.
ROAM算法就是通过采用分解和合并方法实时地调整三角形网格,能交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型。
Considering shortcomings of the rectangle-mesh method, a method is proposed for drawing automatically meteorological contours by using triangle-meshes.
针对矩形网格法的不足,提出了用三角形网格法实现气象场等值线自动分析方法。
Considering shortcomings of the rectangle-mesh method, a method is proposed for drawing automatically meteorological contours by using triangle-meshes.
针对矩形网格法的不足,提出了用三角形网格法实现气象场等值线自动分析方法。
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