This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
Aimed at the problem that original model data obtained by 3-d scanner are huge and can not be used in real application, a mesh simplify method based on triangle collapse is proposed.
针对三维扫描仪所获取的模型数据量庞大,无法直接使用扫描仪的问题,为压缩模型数据量,提出了一种基于三角形折叠网格模型化简方法。
Aimed at the problem that original model data obtained by 3-d scanner are huge and can not be used in real application, a mesh simplify method based on triangle collapse is proposed.
针对三维扫描仪所获取的模型数据量庞大,无法直接使用扫描仪的问题,为压缩模型数据量,提出了一种基于三角形折叠网格模型化简方法。
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