• This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

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  • Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

    youdao

  • Aimed at the problem that original model data obtained by 3-d scanner are huge and can not be used in real application, a mesh simplify method based on triangle collapse is proposed.

    针对三维扫描仪获取模型数据庞大,无法直接使用扫描仪问题,为压缩模型数据量,提出了一种基于三角形折叠网格模型化简方法

    youdao

  • Aimed at the problem that original model data obtained by 3-d scanner are huge and can not be used in real application, a mesh simplify method based on triangle collapse is proposed.

    针对三维扫描仪获取模型数据庞大,无法直接使用扫描仪问题,为压缩模型数据量,提出了一种基于三角形折叠网格模型化简方法

    youdao

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