• The triangle mesh was applied to numerical calculation.

    采用三角形网格进行了数值计算。

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  • In this paper an anisotropic hole filling algorithm for triangle mesh models is proposed.

    提出一种用于三角网格模型的各向异性孔洞修补算法。

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  • If the interpolated curves intersect at point v, we can design a full symmetric triangle mesh at point v.

    若要插值多条相交曲线只需在交点处构造全对称三角网格。

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  • Dispersion modeling method based on triangle mesh is used to modeling the work-piece and the cutting tools.

    以三角面片离散法为基础对刀具和毛坯进行了建模。

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  • This paper designs a software interface, it takes 3d scattered points as input and triangle mesh as output.

    本文通过设计一个软件界面,输入三维散乱点的集合,输出为由三角网格组成的物体的表面。

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  • The method of triangle mesh translated to quadrangle mesh is that delete common side of two adjacent triangle mesh.

    三角形网格转化为四边形网格的方法是将两个相邻的三角形网格的公共边删除,使之转化为一个四边形单元。

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  • Triangle mesh surface reconstruction on digitized poi nts obtained from existing physical objects is widely used in practice.

    根据实物模型的坐标测量,数据重建模型的三角网格曲面表示在实践中有着广泛的应用。

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  • This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.

    通过定义三角网格模型中的两个以公共边相连的三角形构成一个空间四边形,提出了一种新的基于这种空间四边形折叠的网格简化算法。

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  • We present two practical linear methods computing straightest geodesics starting from a given point and going along a special tangent direction on triangle mesh.

    我们提出了两个个实际的线性时间的算法求解三角网格上一点开始沿给定切方向的最直测地线。

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  • We subdivide very single planar triangle independently, and finally get a smooth surface interpolating the vertices of the original triangle mesh and their normals.

    通过对单个平面三角片的单独细分,最后我们得到一张插值原三角网格顶点和顶点法向的光滑曲面。

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  • The mathematical induction is used to prove the correctness of the algorithm towards the triangle mesh of random multi-points, and the experiment proves its feasibility.

    利用数学归纳法证明算法对任意多个离散点三角形网格剖分的正确性,并通过试验验证了算法的可行性。

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  • This paper introduces a method for calculating the contact point, contact normal and penetration depth in collision detection of irregular objects expressed by triangle mesh.

    介绍了一种针对用三角形网面表示的不规则物体的碰撞检测中接触点,接触法线和刺穿深度的计算方法。

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  • The main contents are as follows:A vertex curvature estimation method for triangle mesh is researched and the accuracy of curvature estimation is verified by parameter surfaces.

    研究了三角网格模型上顶点曲率的估算方法,并用参数曲面的网格模型验证了曲率估算的精度。

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  • Using the method of simulated shell, non-linear dynamic differential equation of three-dimensional single-layer shallow lattice shell with equilateral triangle mesh is established.

    用拟壳法建立了正三角形网格的三向扁锥面单层网壳的非线性动力学微分方程。

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  • Against the concave characteristics of corneal contour, we improve the algorithm of contour reconstruction to increase the robust of algorithm and obtain the triangle mesh of corneal surface.

    针对角膜轮廓线是凹的特点,对轮廓线重构算法做了改进,以便能构造出正确的角膜表面三角形网格。

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  • By using the method simulated shells, the axisymmetrical non-linear dynamic equations of three-dimensional single-layer shallow conical lattice shells with equilateral triangle mesh are founded.

    用拟壳法建立了正三角形网格三向扁锥面单层网壳的轴对称非线性动力学基本方程。

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  • To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.

    为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。

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  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。

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  • A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.

    给出了一种基于三角形内角加权和二次误差度量的三角形折叠算法来简化三角网格模型。

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  • Generation of sharp and semi-sharp features such as crease, cone and corner over the quad and triangle hybrid mesh is investigated.

    本文主要研究基于三角形和四边形的混合细分曲面的尖锐、半尖锐特征的生成方法。

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  • Hexhedral element for three dimensional parts and triangle and quadrilateral mesh for two dimensional parts can be generated.

    利用该软件,可生成三维八节点六面体单元,同时也可生成二维三角形和四边形单元。

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  • If normals are not specified, their generation depends on whether the developer has specified triangle indices for the mesh.

    如果未指定法线,则是否产生法线要视开发人员是否已指定网状结构的三角形索引而定。

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  • Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。

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  • Uses: triangle defending mesh is mainly used in municipal Greenfield, flowerbed, workplace Greenfield road, airport, harbor Greenfield etc.

    用途:三角防护网主要用于市政绿地、园林花坛、单位绿地、道路、机场、港口绿地围栏。

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  • Considering shortcomings of the rectangle-mesh method, a method is proposed for drawing automatically meteorological contours by using triangle-meshes.

    针对矩形网格法的不足,提出了用三角形网格法实现气象场等值线自动分析方法。

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  • The thesis carried through study on triangle grid mesh in two-dimensional region.

    本文主要针对二维区域的三角形网格剖分方法进行了研究。

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  • The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing.

    弯曲顺序 (即指定组成网状每个三角形之位置的顺序) 会决定表面为正对面或背对面。

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  • The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing.

    弯曲顺序 (即指定组成网状每个三角形之位置的顺序) 会决定表面为正对面或背对面。

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