We put forward an compression algorithm based on isosceles right triangle according to the geometric similarity of binary images.
针对二值图像的几何相似性,本文提出一种基于等腰直角三角形的压缩算法。
To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.
为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。
An effective triangle -meshing algorithm of sections based on STL file form at is set up.
根据STL文件的特点,建立了一个有效的截面三角剖分算法。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
In order to overcome the common problem in fingerprint recognition, a fingerprint minutia matching algorithm based on improved similar triangle is proposed.
为了克服指纹识别中的常见问题,提出了一种基于改进的相似三角形的指纹细节点匹配算法。
This is to use PHP to achieve triangle localization algorithm, including the training of the triangulation algorithm.
说明:这个是用php实现的三角定位算法,其中还包括三角定位的训练算法。
The concept of triangle net integrated optimization is proposed and the relevant algorithm is realized.
提出了三角网格综合优化的概念并研究了其算法实现。
The mathematical induction is used to prove the correctness of the algorithm towards the triangle mesh of random multi-points, and the experiment proves its feasibility.
利用数学归纳法证明算法对任意多个离散点三角形网格剖分的正确性,并通过试验验证了算法的可行性。
At the same time, the algorithm integrates triangle strips which can further accelerate terrain rendering.
同时该算法还融合了三角形带化技术,使得地形绘制的效率更高。
The paper studies the main algorithm of morphing between spatial triangle meshes, which follows former articles of scatter data triangulation.
研究了在散乱数据的三角剖分后对所形成的空间三角形网格进行变形的具体操作算法。
Against the concave characteristics of corneal contour, we improve the algorithm of contour reconstruction to increase the robust of algorithm and obtain the triangle mesh of corneal surface.
针对角膜轮廓线是凹的特点,对轮廓线重构算法做了改进,以便能构造出正确的角膜表面三角形网格。
It is most important for efficient triangle and triangle intersection test to raise algorithm efficiency of collision detection and strengthen the sense of reality and immersion.
高效率的“三角形和三角形相交测试”对于提高碰撞检测算法效率,增强虚拟场景的真实感和沉浸感起着至关重要的作用。
In this paper, a new hybrid filter algorithm based on triangle modulus fusion operator was proposed to overcome the shortcomings of the hybrid linear and nonlinear filter techniques.
本文针对线性和非线性混合滤波技术的不足,提出了一种基于三角模融合算子的混合滤波算法。
The estimate algorithm of the location of the target solved passive location and tracking to a moving target with triangle bearing location algorithm by using the information from two stations.
提出的算法是利用两个观测站测得的信息,应用三角交叉定位法,对运动目标辐射源位置的估计算法进行了研究。
The system uses the triangle survey principle to realize three dimensional positioning and uses the rich lookup table structure of FPGA to complete the algorithm.
该系统采用三角形测量原理实现三维精确定位,利用FPGA丰富的查找表结构完成算法。
According to the symmetry of the triangle window function and the recurrence relations of triangle filter, the practical algorithm of the approximated Gaussian filter is obtained.
根据三角窗函数的对称性和三角滤波器的递归性,给出了高斯滤波器的实用逼近算法。
A new algorithm for the line clipping against a triangle is proposed and described in detail in this paper.
本文详细描述了一种三角形窗口线裁剪的新算法。
This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.
通过定义三角网格模型中的两个以公共边相连的三角形构成一个空间四边形,提出了一种新的基于这种空间四边形折叠的网格简化算法。
To do that, use camera origin point and triangle edges to split original triangles into several sub-regions, then check if regions conform to established sort order (prepared for painter's algorithm).
要做到这一点,使用相机的原点和原三角形三角形边分割成若干个子区域,然后检查如果地区符合规定的排序顺序(准备画家算法)。
It is demonstrated by an example that the proposed algorithm can find all canonical groups without triangle decomposition and heightens the precision and decreases the complexities of computation.
实例验证表明:该算法不通过三角分解就能够找出所有的规范模糊组,提高了计算精度,同时也降低了计算复杂度。
In allusion to the problems mentioned above, an improved APIT algorithm based on triangle-center scan is proposed.
针对以上问题,提出了一种基于三角形重心扫描的改进APIT算法。
In this paper an anisotropic hole filling algorithm for triangle mesh models is proposed.
提出一种用于三角网格模型的各向异性孔洞修补算法。
Propose the definitions of possibility measure, fuzzy number, triangle fuzzy number, introducing the model and algorithm of fuzzy chance constrained programming.
给出可能性测度、模糊数、三角模糊数的定义,引入模糊机会约束规划的模型和解法。
The triangle rule on the restriction of power in LMS algorithm is suggested. The converged process of the algorithm is also analyzed with the rule.
本文首次提出了LMS算法能量约束三角形准则,并用该准则分析了算法的收敛过程;
A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.
给出了一种基于三角形内角加权和二次误差度量的三角形折叠算法来简化三角网格模型。
To counter the splice problem of digital terrain model (DTM) the paper puts forward the algorithm of cutting out of splice line to triangle network.
该文针对数字地面模型(dtm)的拼接问题提出了基于拼接线对三角网进行裁减的算法,并对其基本原理及主要过程进行了详细介绍。
Based on a detailed research on these two ways, the paper chooses triangle network growth algorithm to build TIN model and utilizes Grid growth triangle network model to build 3d strata.
本文详尽地研究这两种构模方法的基础上,采用三角网生长算法生成了地质层面tin,同时利用格网数据生成三角网法实现了地质层面三维可视化。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
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