Identifying the appropriate time and place for using an object oriented-programming approach versus a procedural approach can make an enormous difference in the success of your game.
如何选择适当的时间和地点使用面向对象程序设计方法,而不是过程化程序设计方法,对于成功的开发你的游戏非常的重要。
It's conescutive, changeabie and unfixed. Such as a multifarious viewpoints should be caused for an object by different time and place.
即使是对同一个对象,在不同的时间,不同的地点也会产生不同的视点。
It's conescutive, changeabie and unfixed. Such as a multifarious viewpoints should be caused for an object by different time and place.
即使是对同一个对象,在不同的时间,不同的地点也会产生不同的视点。
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