• With regard to an arbitrary planar region, we decompose it into relatively uniform triangular mesh to produce triangles as the unit for texture synthesis.

    对于任意平面区域分成均匀三角网格剖分得到的三角形作为基本的合成单元进行合成。

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  • A new algorithm called the weighted least square discrete parameterization (WLSDP) is presented for the parameterization of triangular meshes over a convex planar region.

    提出一种新的曲面三角网格模型参数算法——加权最小离散参数化方法(WLSDP)。

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  • According to conformal map and relative theory, the relation of path interval between triangular meshes and parametric region is built.

    根据协调映射相关理论,建立了原网格曲面参数域曲面路径间距及步长的对应关系

    youdao

  • According to conformal map and relative theory, the relation of path interval between triangular meshes and parametric region is built.

    根据协调映射相关理论,建立了原网格曲面参数域曲面路径间距及步长的对应关系

    youdao

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