Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
稳固射击雕文:你的稳固射击对受到毒蛇钉刺影响的目标所造成的伤害提高10%。
Glyph of the Dazzled Prey: Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.
眩晕捕食(?)雕文:你的稳固射击对受到眩晕效果影响的目标恢复额外的2点集中值。
Explosive Shot: damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
爆炸射击:大量增加伤害,并为生存猎人增加了额外的伤害加成(以弥补稳固射击的削弱)。不再对第二个目标造成伤害。
Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
野兽控制系猎人们也将拥有天赋使得眼镜蛇射击比稳固射击更强,比方说永久性降低眼镜蛇射击的施法时间到1.5秒。
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
奥术射击:法力消耗降低,与稳固射击的消耗相对应。
Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
强化雄鹰守护:该天赋和疾速恢复天赋及强化稳固射击天赋结合时不会再造成错误的法力消耗。
This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.
该技能为猎人在面对高护甲目标时候提供一个除了稳固射击以外的选择,而且我们也会给予野兽控制天赋树一些奖励天赋,让它成为标志性的射击技能。
Then, you've got to stay steady on the shot - don't take a flyer at it because your cue action will just go to pieces.
接下来,在击球动作期间你要保持身体稳定,如果身体不够稳定,那么你的出杆可能就被毁了。
Glyphs: I was using the serpent sting, steady shot, and hunters mark glyph. Mana was a non issue so I didn't consider the aimed shot, or aspect of the viper glyphs.
铭文:毒蛇,稳固射击和猎人印记铭文,蓝不是问题,所以他没有使用瞄准射击或蝰蛇守护铭文。
We are unlikely to touch Steady Shot for the reasons I have mentioned before.
我们不太可能碰稳固射击,至于原因之前我已经说过了。
We are unlikely to touch Steady Shot for the reasons I have mentioned before.
我们不太可能碰稳固射击,至于原因之前我已经说过了。
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