• A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop.

    一个可行解决办法保持更新速度减少渲染帧速率

    youdao

  • Each time through the loop, we perform game logic updates, input updating and handling, and rendering.

    每次进入循环的时候,我们会执行游戏逻辑更新输入更新处理还有渲染。

    youdao

  • Each time through the loop, we perform game logic updates, input updating and handling, and rendering.

    每次进入循环的时候,我们会执行游戏逻辑更新输入更新处理还有渲染。

    youdao

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进来说说原因吧 确定