This paper introduces a method for designing the structure of the shadow management module in game engines based on design pattern.
给出了一种基于设计模式的游戏引擎中阴影管理模块结构的设计方法。
This paper introduces a method for designing the structure of the shadow management module in game engines based on design pattern.
给出了一种基于设计模式的游戏引擎中阴影管理模块结构的设计方法。
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