The business logic can be executed outside of the game run-time, without bloating the game code and chewing up precious execution cycles.
业务逻辑可以在游戏的运行时间之外执行,因而不用增加游戏的代码和占用宝贵的执行时间。
Walker said they mainly used Apple's Logic software and plug-ins to create the game, which contains several mini-games in which players use only audio-cues to complete tasks.
Walker称他们主要使用了苹果的Logic软件和插件来制作这款游戏,游戏包含多个小游戏,玩家只凭游戏音效闯关。
Hooking up those volumes and effect parameters to game logic is effectively having a master control over an entire area of the game's soundscape.
在游戏逻辑上设置这些音量及音效参数是非常高效的,它可以在整个区域内,很好地控制游戏的音响范围。
By this ridiculous logic, any time a team loses a game and some of the players play poorly, it's because the coach didn't put players that give you the best chance to win.
按照这种可笑的理论,每次只要球队输球了,而且有几个球员表现不好的时候,那么就都是因为教练没有把最有可能带来胜利的球员派上场的缘故。
The formalization of dialectic logic is the premise of its being true logic, which needs the observation of game rules.
辩证逻辑要真正成为逻辑,必须形式化,而形式化必须遵守形式化的“游戏规则”。
If you embed any of your game logic in the engine itself, don't plan on reusing it later without lots of problems and modifications.
如果你打算把游戏逻辑的任何一部分嵌入引擎,那么在以后计划对它进行重用时,你得准备着去面对无数的问题和修改。
For example, somewhere in the game logic, there will be a need to see if the user wants to move his or her position forward.
举例来说,当在游戏逻辑进行到某处的时候,我们需要检测玩家是否希望他或她的位置朝前移动。
The user can define his own game logic events, too.
用户也可以定义自己的游戏逻辑事件。
Framework Bottom layer focus on communications and processing logic hall, and the logic layer is responsible for the realization of specific logic game.
框架底层专注于对通信和大厅逻辑的处理,而逻辑层负责具体游戏逻辑的实现。
Logic definition of the core principles and algorithms of the game engine, the data afford some of its content and the specific details.
逻辑部分定义游戏引擎的核心原则和算法,数据部分提供其内容和行为的具体细节。
Purchase of such a source, the low-level module, the game improved, and even the basic game logic errors, allow you to organize teams painful and cause significant waste of development resources.
购买此类的源码之后,低层的模块、游戏的改良,甚至基本游戏逻辑错误,让您组织的队伍痛苦不堪,造成大量的开发资源浪费。
This is a logic game from the Hunt on Foxes series.
这是从在狐狸级数上的亨特的一个逻辑游戏。
In addition, since the basic logic gates of the quantum game can be constructed straightforward, the scheme is quite simple.
此外,由于量子博弈中基本的逻辑门可以直接构造,方案相对简单。
Im working on creating a game in rails and I ran into a problem for creating the scoring logic.
进出口工作在轨道创造一个游戏,我遇到了一个问题,创造得分的逻辑。
See the recent online game 2048, with code. Written in QT, very simple logic!
看到了网上最近的小游戏2048,就用代码实现了一下。用qt写的,很简单的逻辑!
These works indicate that the alternating-time temporal logic (ATL) logic based on game is more suit-able to describe and analyze complex e-commerce protocols than traditional CTL.
结果表明基于博弈的AT L逻辑比传统的基于计算树逻辑(CTL)更适合于描述和分析复杂电子商务协议。
The game logic updates at it's own pace, and the rendering code draws the screen as fast as it possibly with the most accurate, up-to-date data the logic component can provide.
游戏的逻辑更新严格按照计划来执行,但是屏幕渲染则以它所能达到的最大速率来进行。
These works indicate that the ATL logic based on game is more suitable to describe and analyze cryptographic protocols than traditional CTL.
工作表明基于博弈的ATL逻辑比传统的CTL更适合于描述和分析密码协议。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
Game logic, which belongs to the action logic, is a new interdisciplinary subject intersected with game theory and logic.
博弈逻辑是博弈论与逻辑学相交叉的一门崭新的学科,它属于行动逻辑。
"Angry zombies: infection" is a logic game, where instead of fighting zombies - You become one of them to spread the infection! It depends on You, whether zombie will take over the world!
愤怒的僵尸:感染是一个逻辑游戏,而不是战斗僵尸-传播感染成为其中之一!
Each time through the loop, we perform game logic updates, input updating and handling, and rendering.
在每次进入循环的时候,我们会执行游戏逻辑的更新,输入更新与处理,还有渲染。
Class in Lianliankan, indicating the game logic applications for students to enter the C language help.
类于连连看,说明游戏的逻辑应用。对于进入C语言同学有帮助。
This thesis contains seven chapters, which goes along with the logic thinking: "influence factors analysis-energy security evaluation - energy security strategy game - security countermeasures study".
本论文研究内容共七章,按照“影响因素分析一能源安全评价一能源安全战略博弈一保障对策研究”的逻辑思路展开。
This thesis contains seven chapters, which goes along with the logic thinking: "influence factors analysis-energy security evaluation - energy security strategy game - security countermeasures study".
本论文研究内容共七章,按照“影响因素分析一能源安全评价一能源安全战略博弈一保障对策研究”的逻辑思路展开。
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