The algorithm adopted continuous level of detail for fast rendering, and dynamically generated terrain meshes according to the roughness of terrain and information of the viewpoint.
采用连续细节层次快速绘制技术,按照地形的局部起伏程度和用户视点信息动态确定绘制时的地形网格。
Some experimental results demonstrate that the algorithm is fast, and can achieve high-quality rendering of PSG .
实验结果表明,该算法能够实现点模型的快速绘制且绘制效果令人满意。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
Based on the splatting algorithm, an accelerated algorithm is used to pick up the nearest surface volume and realize fast volume rendering.
在抛雪球法的基础上,采用提取最近表面体素的方法实现加速。
Based on the splatting algorithm, an accelerated algorithm is used to pick up the nearest surface volume and realize fast volume rendering.
在抛雪球法的基础上,采用提取最近表面体素的方法实现加速。
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