• In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.

    在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;

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  • The hydrodynamic lubrication performance of rectangle, inclined plane, circular-arc, triangle, multi-arc and sine surface texture was researched with CFD method based on N-S equation.

    采用基于N - S方程的CFD方法,研究矩形、斜面台阶形、圆弧形、三角形、多圆弧形以及正弦形织构表面的动压润滑性能。

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  • Re-compile the code and ensure that a texture mapped triangle does appear on your screen.

    重新编译并运行代码,确保屏幕上出现一个带纹理的三角形。

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  • Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.

    三角形的法向量和纹理坐标是很常见的两种依赖插值变量。

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  • Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.

    三角形的法向量和纹理坐标是很常见的两种依赖插值变量。

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