• You can experiment with the texture Settings in this example and compare the results.

    在这里你可以实验纹理的设置并比较结果。

    youdao

  • Setting the color to white may restore the visibility of the texture, but it is better to simply clear the current color Settings.

    把颜色设为白色时或许能恢复纹理的能见度,不过最好直接去掉要色的设置。

    youdao

  • The top section contains a few settings, and the bottom part contains the Texture Importer and the texture preview.

    顶部包含几个设置,底部包含了纹理导入器和纹理预览。

    youdao

  • This suggests that the typical rapakivi texture can be formed in various epochs and different tectonic Settings.

    亦表明典型的环斑结构可以出现于不同的时代和构造环境。

    youdao

  • As I said before, this is not a step by step tutorial, you can see all Settings, texture parameters and rendering setup in the file that I have included...

    正如我之前所言,这不是一个分步的教程,你可以看到所有的设置,纹理属性和渲染设置。

    youdao

  • That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.

    也就是说,这种纹理的使用效果不是取决于材质,而是取决于渲染设置。 详情请参考渲染脚本文件。

    youdao

  • That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.

    也就是说,这种纹理的使用效果不是取决于材质,而是取决于渲染设置。 详情请参考渲染脚本文件。

    youdao

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