You can experiment with the texture Settings in this example and compare the results.
在这里你可以实验纹理的设置并比较结果。
Setting the color to white may restore the visibility of the texture, but it is better to simply clear the current color Settings.
把颜色设为白色时或许能恢复纹理的能见度,不过最好直接去掉要色的设置。
The top section contains a few settings, and the bottom part contains the Texture Importer and the texture preview.
顶部包含几个设置,底部包含了纹理导入器和纹理预览。
This suggests that the typical rapakivi texture can be formed in various epochs and different tectonic Settings.
亦表明典型的环斑结构可以出现于不同的时代和构造环境。
As I said before, this is not a step by step tutorial, you can see all Settings, texture parameters and rendering setup in the file that I have included...
正如我之前所言,这不是一个分步的教程,你可以看到所有的设置,纹理属性和渲染设置。
That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.
也就是说,这种纹理的使用效果不是取决于材质,而是取决于渲染设置。 详情请参考渲染脚本文件。
That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.
也就是说,这种纹理的使用效果不是取决于材质,而是取决于渲染设置。 详情请参考渲染脚本文件。
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