3d rendering engine for offline batch rendering of many models + texture maps?
3d离线批许多模型+纹理贴图渲染引擎?
So I don't usually use tricks on texture maps to replace the details of the model.
因此,我不经常使用的纹理贴图技巧,以取代该模型的细节。
The skin surface temperature of 208 normal youth was measured by Thermal Texture Maps (TTM).
利用TTM红外热成像系统对208例正常青年男女进行体表温度测量。
I also added options to change the way the texture maps on the cube (clamped or repeated) and an option to change the blending color.
这里还增加了一个更改纹理映射到立方体的方式(加强或重复)的选项以及一个更改混色的选项。
The purpose of this paper is to discuss the method for evaluating sleep quality by using the Thermal Texture Maps (TTM) and its application value.
本文的目的是探讨利用热断层(ttm)技术对睡眠质量进行评估的方法及其应用价值。
Texture maps are associated with Materials and bring definition and detail to objects by mapping either photos or "handmade" image files to 3d surfaces.
结构地图与材质相关联并用绘制照片或“手工”图象文件将目标的定义和细节引入3d的表面。
The process of parallax mapping requires that, for each pixel drawn, a texture coordinate, used to index one or more texture maps, be corrected by some displacement.
视差贴图技术的过程有以下要求:对每个像素都做处理中,一个贴图坐标能被多张贴图使用,并且能做一些偏移。
Support for storing simulation media resources such as texture maps, bitmaps, and mesh files directly as part of the CLR assemblies in the form of embedded resources rather than as external files.
支持存储仿真媒体资源,例如:纹理地图、位图和网格文件,直接被CLR编译为窗体的嵌入式资源,而不是做为外部的文件。
Maps the texture to a cilinder, use this when you want to use reflections on objects that are like cilinders.
纹理映射到一个圆柱体,当你要使用类似圆柱对象的反射时,使用该项。
If no cascaded shadow maps were used, the entire shadow distance (still 50 units in our case) must be covered by the shadow texture uniformly. Hard shadows would look like this with no cascades.
如果不使用级联阴影,整个阴影距离(仍然是50单位)内,阴影纹理均匀的覆盖。没有级联,硬阴影看起来像这样。
The new texture coordinate is used to index a regular texture map and any other maps applied to the surface.
这个新的贴图坐标被用来索引一般的材质贴图和其他用在表面上的贴图。
Well as you will notice this Texture CD also includes a few extras such as shadow maps and dirt masks, so lets try putting these into use.
好吧,你可能会注意到这张材质光盘中也包括了一些附加的东西,比如:阴影贴图和污垢的遮罩,所以让我们试着将它们应用进去。
This paper researches the methods of texture mapping from 2d to 3d, and maps a texture picture to cloth model, so the cloth has real appearance.
本文研究了2d到3d的纹理映射方法,并将二维的纹理图像映射到织物模型上,使其具有织物的纹理特征。
We will see how to add better texture detail and titles maps in Photoshop for the cape.
我们将看到如何添加更好的纹理细节和标题为普ps图象处理软件地图。
A good starting point is to take a clean texture from the 3d Total Textures DVD into Photoshop as a base layer, and then place other grunge (dirt maps) on top.
一个好的起点是从3dtotal的纹理光盘中找一个干净的纹理在PS里作为基础层,然后放置其他的污损贴图在它上面。
Firstly, texture and shape features are extracted at the pixel level, and spectral features are extracted at the object level based on multi-scale image segmentation maps.
首先在画素级上提取影像的纹理和形状结构特征,在构建的多尺度分割集影像上提取物件的区域光谱特征。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
带着独特的UVWmaps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
Texture mapping technique maps texture onto surface of 3-D object, generating no interruption anywhere and having fine resolution.
纹理映射把纹理图像映射到三维物体表面上,在物体各表面上纹理不会变形和间断,而且有很好的分辨率。
Texture mapping technique maps texture onto surface of 3-D object, generating no interruption anywhere and having fine resolution.
纹理映射把纹理图像映射到三维物体表面上,在物体各表面上纹理不会变形和间断,而且有很好的分辨率。
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