• In the UV texture Editor (from now on referred to as the UVTE), it's very hard to see the UVs with our texture visible.

    UV纹理编辑器(现在起称为uvte),很难看到我们的纹理清晰可见乌布苏。

    youdao

  • Team leader, coding, basic modeling, scene editor, brf editor, basic texture changes, and quest writer.

    组长编码基本建模场景编辑器,黑米皮编辑器,基本结构变化追求作家

    youdao

  • After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our texture.

    建模过程我们直接跳转至uvw编辑器专注优化UV -布局的重要性获得最大我们质感

    youdao

  • Shows which material is currently assigned to it. Click on the button to get to the material editor where you can change texture or select another material.

    显示当前赋予材质点击这个按钮打开材质编辑器这里可以改变纹理选择其他材质。

    youdao

  • In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.

    这个部分一些幻想类的纹理混合一些真实的元素,我使用了大概60个不同纹理这里材质编辑器的一个截图

    youdao

  • In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.

    这个部分一些幻想类的纹理混合一些真实的元素,我使用了大概60个不同纹理这里材质编辑器的一个截图

    youdao

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