An information hiding algorithm based on MPEG-4 texture coding was proposed.
提出了一种基于MPEG - 4纹理编码方案的信息隐藏算法。
Team leader, coding, basic modeling, scene editor, brf editor, basic texture changes, and quest writer.
组长,编码,基本建模,场景编辑器,黑米皮编辑器,基本结构的变化,追求作家。
A texture compression algorithm based on hybrid coding is put forward.
提出了一种基于混合编码的纹理压缩算法。
Taking the Brownian dimension as their texture feature, image blocks were clustered and sorted, to control the number of domain blocks to be compared with each range block in coding.
以图像的布朗维数为纹理特征对编码中的图像块进行聚类和排序,实现了对每个值域块所需比较定义域块数目的精确控制。
Taking the Brownian dimension as their texture feature, image blocks were clustered and sorted, to control the number of domain blocks to be compared with each range block in coding.
以图像的布朗维数为纹理特征对编码中的图像块进行聚类和排序,实现了对每个值域块所需比较定义域块数目的精确控制。
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