• Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.

    最后一个正交相机放置两个纹理平板的中心设置用来剔除除了立体层外所有

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  • Note that in the image above, the dark outline and true CrossHatch shading have been omitted to clearly illustrate the Perspective Camera projection of the grid texture onto the surface.

    注意图像上方已经忽略黑色轮廓线真正交叉阴影着色,透视摄像机明显地表明格子纹理已经投射在表面上。

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  • With the further promoting of the construction of three-dimensional digital cities, the traditional method of taking photos with camera can not meet the requirements of fast getting texture.

    随着三维数字城市建设推进传统相机拍照不能满足快速获取纹理要求

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  • Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    照相机实际上使用着色器替换功能生成深度纹理因此需要不同的G -buffer设置时,完全可以自己生成一个深度纹理。

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  • Taking photos of natural texture or patterns with digital camera to build an in-house texture library.

    数位相机拍摄自然肌理纹路建立内部肌理图库

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  • This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man.

    这个视频包括纹理烘焙立体设置相机映射投影

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  • This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man.

    这个视频包括纹理烘焙立体设置相机映射投影

    youdao

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