• Shadow mapping is a texture based approach, it's easiest to think of it as "shadow textures" projecting out from lights onto the scene.

    阴影贴图是基于纹理的方式,最简单的方法把它看作是“阴影纹理”,从灯光投射阴影到场景。

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  • Texture Mosaic technology based on partial texture mapping.

    基于分块映射的纹理拼接技术。

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  • The twinning process in a magnesium AZ31 alloy with initial texture is quantitatively analyzed during plane-strain compression by means of orientation mapping based on EBSD technique.

    利用背散射电子衍射取向成像技术,定量分析了具有初始织构的AZ31镁合金平面应变压缩时的孪生过程。

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  • In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.

    本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。

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  • The relevant techniques, including linear spring mesh model, muscle-based model and texture mapping are discussed in detail.

    并详尽地介绍了线性弹性模型和肌肉模型的理论和构造以及纹理贴图等技术。

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  • It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.

    在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。

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  • An approach of texture mapping based on triangulation is presented.

    提出一种基于三角划分的纹理映射算法。

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  • This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.

    讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。

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  • The texture evolution of ferrite during warm compression of Q235 low carbon steel was determined quantitatively by means of orientation mapping based on the EBSD technique.

    利用背散射电子衍射取向成像技术定量分析了热模拟单向压缩条件下Q235碳素钢热变形时铁素体的织构形成规律。

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  • The texture evolution of ferrite during warm compression of Q235 low carbon steel was determined quantitatively by means of orientation mapping based on the EBSD technique.

    利用背散射电子衍射取向成像技术定量分析了热模拟单向压缩条件下Q235碳素钢热变形时铁素体的织构形成规律。

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