This paper introduced the modeling process and realization method and terrain simplification of the freeway three-dimensional scene.
文中介绍了高等级公路三维视景的建模过程、实现方法,以及地形的简化技术。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
The cracks caused by different node resolutions are mended with different ways according to view distance. The terrain simplification is attained effectively.
根据视距确定由于分辨率不同导致的裂缝缝补方法,有效地实现了地形的简化。
The general methods of terrain simplification with LOD is summarized briefly in this paper. An algorithm of LOD automatically generation through sparsely resampling technique is presented.
文章简要总结了LOD进行地形简化的一般方法,介绍了一种通过稀疏采样技术实现LOD自动生成的算法。
The algorithm can be directly applied to data mining, digital grid partitioning and estimation, data partitioning, digital terrain surface simplification, etc.
实现的算法可以直接应用于数据挖掘、数字网格划分与评估、数据分割、数值地形曲面的简化等问题。
Based with the comprehensively summarization of the previous works, the simplification of Terrain Modeling of triangulated irregular network is studied.
在总结前人所做工作的基础上,重点研究了不规则三角网地形模型的简化方法。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
In order to show realistic terrain effects with less terrain data, use the improved terrain LOD simplification method based on triangle binary tree.
为了以较少的地形数据呈现逼真效果,采用基于三角形二叉树的LOD方法对地形简化方法。
In order to show realistic terrain effects with less terrain data, use the improved terrain LOD simplification method based on triangle binary tree.
为了以较少的地形数据呈现逼真效果,采用基于三角形二叉树的LOD方法对地形简化方法。
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