• This paper makes an overall comparison between the characteristics of DEM and contour in terrain representation.

    本文全面比较了DEM和等高线在地形表达中的特点。

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  • Different terrain rendering methods are put forward integrated with characteristics of landform. Several terrain representation modes and applications in proper environments are addressed.

    提出了基于地貌特征的不同地形表达模式,并对各种表达方法以及应用场合进行了探讨。

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  • The research on the representation and visualization of multiresolution dynamic terrain in the complex battlefield environments is not so mature at present.

    目前,关于复杂战场环境中动态地形的表示及动态地形多分辨率实时可视化问题的研究在国内外还极不成熟。

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  • Then a mathematical surface is used to evaluate the accuracy of the model, and the model is applied to the representation of actual terrain.

    然后,利用数学曲面对模型的精度进行了评估,并对实际地形进行了插值表示。

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  • Texture mapping is an important element for the representation of three dimension terrain generation, which is a hot topic in the field of computer graphics.

    三维真实感地形的生成一直是计算机图形学领域中关注的焦点,而地形纹理映射是实现它的一个不可或缺的要素。

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  • The 3D representation of Radar electromagnetic information affected by terrain, ocean and weather is a crucial problem in the future Digital Virtual Battlefield Environment (DVBE).

    地形、海洋、气象等环境影响下雷达电磁信息的三维表现是未来数字化虚拟战场环境不可回避的问题。

    youdao

  • The 3D representation of Radar electromagnetic information affected by terrain, ocean and weather is a crucial problem in the future Digital Virtual Battlefield Environment (DVBE).

    地形、海洋、气象等环境影响下雷达电磁信息的三维表现是未来数字化虚拟战场环境不可回避的问题。

    youdao

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