• The paper proposes a multi-resolution global terrain rendering method based on projected grids.

    提出一种基于投影网格全球多分辨率地形绘制算法

    youdao

  • At the same time, the algorithm integrates triangle strips which can further accelerate terrain rendering.

    同时算法还融合了三角形带化技术,使得地形绘制的效率更高。

    youdao

  • The terrain rendering field is concerned with how to render all these magnificent natural features in real-time.

    地形渲染领域主要关心如何这些美丽自然景象用一种实时的方法渲染出来。

    youdao

  • There are three basic methods of terrain rendering: brute force, static level of detail, dynamic level of detail.

    地形渲染方法主要三种静态层次细节动态层次细节。

    youdao

  • Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.

    进而引出动态细节水平地形渲染实时算法给出实现过程及实验结果。

    youdao

  • Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.

    大规模地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。

    youdao

  • The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.

    实验结果表明模型能实现地形场景实时浏览提高地形场景的绘制效率

    youdao

  • To a large number of terrain data and the slow speed of terrain rendering, presenting a terrain method based on data block and ball error metric.

    针对大规模地形数据庞大、地形绘制速度问题,提出一种基于分块包围球误差函数地形绘制方法

    youdao

  • The method has been successfully deployed in engineering and has achieved a good effect. Otherwise, the method also adapts to general terrain rendering.

    方法成功应用实际工程中,显示效果良好,并且具有通用性,可以应用于 般的三维地形绘制

    youdao

  • Different terrain rendering methods are put forward integrated with characteristics of landform. Several terrain representation modes and applications in proper environments are addressed.

    提出了基于地貌特征不同地形表达模式,并对各种表达方法以及应用场合进行了探讨

    youdao

  • Aiming at the problem of large number of terrain data and low speed of terrain rendering, this paper presents a terrain rendering method based on data block and enclosing ball error metric.

    针对大规模地形数据庞大绘制速度慢问题提出一种基于数据分块包围误差函数的地形绘制方法

    youdao

  • The rendering of dynamic scenes in terrain environment is studied.

    提出了地形环境下动态场景绘制流程。

    youdao

  • These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.

    实验结果表明,算法有效解决绘制速度质量之间矛盾,较好地实现大规模地形场景的实时快速漫游

    youdao

  • The experiment results indicate that this scheme may attain a much higher frame rate in rendering the virtual terrain scene, as well as maintain the visual quality.

    实验结果证明算法基本保持视觉效果不变的情况下,极大提高虚拟地形场景绘制速度

    youdao

  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    youdao

  • The algorithm adopted continuous level of detail for fast rendering, and dynamically generated terrain meshes according to the roughness of terrain and information of the viewpoint.

    采用连续细节层次快速绘制技术,按照地形局部起伏程度用户视点信息动态确定绘制时的地形网格

    youdao

  • In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).

    地形可视化领域实时绘制复杂地形场景有效工具LOD技术

    youdao

  • Our goal is to make terrain creation and rendering easier and more effective.

    我们目标使创建渲染地形更容易有效

    youdao

  • At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.

    第4重点研究大规模地形场景显示漫游技术实时连续多分辨率地形简化算法

    youdao

  • It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.

    建立合理的三维地形模型对于实现实时绘制虚拟地形场景逼真模拟地形环境实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义

    youdao

  • This paper presents a terrain partition algorithm for quick rendering.

    提出一种地形分块加速绘制算法

    youdao

  • Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.

    分辨率建模作为解决大面积静态地形实时动态显示手段,近年来在国内外得到普遍的重视研究。

    youdao

  • Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.

    分辨率建模作为解决大面积地形实时动态显示手段,近年来在国内外得到普遍的重视和研究。

    youdao

  • Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.

    同时充分利用GPU的渲染功能提高可视化真实感实时漫游速率,实现大规模地形的实时漫游。

    youdao

  • The experiments show that this algorithm is very good of the real-time LOD controlling for large scale terrain visualization and also for the real-time rendering.

    实验证明方法对于实时控制大规模地形模型细节 层次,增强大规模地形模型绘制效率非常有效的。

    youdao

  • A 3D rendering system is such a system that draws the massive terrain and cities on the earth based on computer graphic technology.

    表现系统建立计算机图形绘制技术基础,对地球表面的海量地形城市中的大规模建筑群进行实时绘制的系统。

    youdao

  • The experiment results show that this approach can achieve good performance for real-time rendering of massive terrain dataset.

    实验结果表明研究成果能够实现真实感海量地形数据实时可视化与交互操作。

    youdao

  • The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.

    详细论述了基于模板阴影算法矢量数据绘制关键技术,并通过试验验证方法有效性

    youdao

  • The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.

    详细论述了基于模板阴影算法矢量数据绘制关键技术,并通过试验验证方法有效性

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定