• The key technology is LOD algorithm. I use the view-dependent and terrain's roughness to determine the terrain detail. Before render the terrain.

    本文关键LOD算法使用视点相关以及和地形本身起伏程度相关技术决定地形应有的细节程度。

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  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    youdao

  • ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.

    ROAM算法就是通过采用分解合并方法实时调整三角形网格交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型

    youdao

  • ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.

    ROAM算法就是通过采用分解合并方法实时调整三角形网格交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型

    youdao

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