By means of many-knot splines and algorithms used in this paper, Boolean sum surface starts its new lift.
为得到布尔和曲面所要求的信息,传统的样条方法是极为不易的。
Added a surface modifier and bam, I had the geometry. I prefer to work with splines just because of the speed and editable efficiency.
添加一下曲面修改,然后我就有了这个几何体。我之所以更喜欢使用样条函数是因为这样速度会比较快和编辑的效率也比较高。
Cubic splines interpolation was used to get smooth corneal surface.
采用三次样条曲线插值角膜的内外表面。
Cubic splines interpolation was used to get smooth corneal surface.
采用三次样条曲线插值角膜的内外表面。
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