• Consider for example usage of the thread safe StringBuffer.

    举例来说,考虑一下线程安全的StringBuffer的用法。

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  • For comparison, Table 2 includes times for String and StringBuffer.

    为了比较,表2还包含了String和StringBuffer的时间。

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  • The first step here is to add a new member variable, a StringBuffer called elementContent.

    这里的第一步是添加一个新的成员变量,即一个名为elementcontent的StringBuffer。

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  • The familiar advice is; use StringBuffer instead of a String if you are going to be mutating it.

    一个类似的建议是,如果你希望字符串是可变的,就应该使用StringBuffer。

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  • Figure 4 shows a dramatic difference between Rope and StringBuffer that was not apparent in Figure 3.

    图4显示了图3中不太明显的Rope和StringBuffer之间的巨大区别。

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  • So far, I've relied on graphs to illustrate the performance differences among Rope, String, and StringBuffer.

    迄今为止,已经用图表展示了Rope、String和StringBuffer之间的性能差异。

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  • String is immutable and if we are doing work that requires mutations, StringBuffer is a less costly alternative.

    String是不可变的,但如果我们的工作需要字符串有很多变化,StringBuffer将是一个开销较低的选择。

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  • Based on the results, an accurate estimate for this particular StringBuffer implementation is somewhere around 1.5.

    根据这些结果,可以准确地估算出这个StringBuffer实现大约在1.5左右。

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  • If the binding corresponds to a variable, it creates a StringBuffer containing the variable's name, a colon, and its type.

    如果该绑定和变量相对应,贡献器会创建一个包含该变量名、冒号和其类型的StringBuffer。

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  • Figure 4 takes String out of the equation and rescales the chart to show more clearly how Rope and StringBuffer performance compare.

    图4从比较中撤出 String的结果,调整了图表的比例,更清楚地显示了Rope和StringBuffer性能的对比。

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  • However, there is a performance penalty here, since a StringBuffer must work to transparently increase its size and shift the data around.

    不过此处有性能损失,因为StringBuffer必须透明地增加其大小和对数据移位。

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  • To create the concatenated string "users.brian.accessRights", the compiler will create a temporary StringBuffer object, call StringBuffer.append

    为创建串联的字符串 “users.brian.accessRights” ,编译器将创建一个临时的StringBuffer对象,调用 StringBuffer.append 三次,然后调用 StringBuffer.toString ,这意味着至少两个对象的创建和几个方法调用。

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  • In part one of this article we used a single threaded benchmark to compare the performance of the synchronized StringBuffer to the unsynchronized StringBuilder.

    在本文的第一部分中,我们通过一个单一线程的基准,比较了同步的StringBuffer和非同步的StringBuilder之间的性能。

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  • If the IBinding is an IFunction, the contributor forms a StringBuffer containing the function's name and parameters — separated by commas and surrounded by parentheses.

    如果IBinding是一个IFunction,贡献器会构造一个包含该函数名和参数(由逗号隔离并用圆括号括住)的StringBuffer。

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  • You can sometimes further improve performance by setting the initial capacity of a StringBuffer; the class is designed to automatically grow when it can no longer hold all its data.

    有时可以通过设置StringBuffer的初始容量进一步提高性能;该类的设计使其可以在不能保存全部数据时自动扩大容量。

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  • Given the single threaded nature of this benchmark, I was fully expecting Escape Analysis to elide the lock thus rendering StringBuffer performance equivalent to that of StringBuilder.

    明确了这个基准测试的单线程化的本质后,我期待着逸出分析会消除锁,从而将StringBuffer的性能提到了与StringBuilder相同的水平。

    youdao

  • Given the single threaded nature of this benchmark, I was fully expecting Escape Analysis to elide the lock thus rendering StringBuffer performance equivalent to that of StringBuilder.

    明确了这个基准测试的单线程化的本质后,我期待着逸出分析会消除锁,从而将StringBuffer的性能提到了与StringBuilder相同的水平。

    youdao

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