• For example, instead of adding a light that shines straight into the camera to get "rim lighting" effect, consider adding a dedicated "rim lighting" computation into your shaders directly.

    比如为了获得边缘光照效果,可以直接在着色器中添加次“边缘光照”计算而不是添加一个直射相机

    youdao

  • For example, instead of adding a light that shines straight into the camera to get "rim lighting" effect, consider adding a dedicated "rim lighting" computation into your shaders directly.

    比如为了获得边缘光照效果,可以直接在着色器中添加次“边缘光照”计算而不是添加一个直射相机

    youdao

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