For example, instead of adding a light that shines straight into the camera to get "rim lighting" effect, consider adding a dedicated "rim lighting" computation into your shaders directly.
比如,为了获得“边缘光照”效果,可以直接在着色器中添加一次“边缘光照”计算,而不是添加一个直射相机的灯。
For example, instead of adding a light that shines straight into the camera to get "rim lighting" effect, consider adding a dedicated "rim lighting" computation into your shaders directly.
比如,为了获得“边缘光照”效果,可以直接在着色器中添加一次“边缘光照”计算,而不是添加一个直射相机的灯。
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