Per-vertex dynamic lighting can add significant cost to vertex transformations. Avoid multiple lights affecting single objects. Bake lighting for static objects.
逐顶点的动态照明显着增加顶点变换的开销。尽量避免多个灯照亮任何给定的物体的情况,对于静态对象,烘焙静态物体的照明。
For static objects, baked lighting is much more efficient.
对于静态物体,采用烘焙光照方法则是更为有效的方法。
For static objects, baked lighting is much more efficient.
对于静态物体,采用烘焙光照方法则是更为有效的方法。
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