By making use of the distance map and introducing a volume spline interpolation algorithm, a set of control points were selected and therefore the conflict areas were adjusted with good effect.
进一步利用得到的距离图,并引入体样条插值算法,选择合适的控制顶点,完成对标准冠牙合面与对颌牙牙合面的冲突区域的调整。
The control points of the B3-spline to be constructed are computed simply by the vertices of the given polygon.
在算法中,所有的B3样条曲线的控制点可以通过对多边形的顶点简单计算产生。
A necessary and sufficient condition is derived for the existence of monotone and convex interpolation by a cubic spline with an additional knot inserted between each pair of data points.
本文给出用三次样条在两两节点之间引进一个外加节点的条件下,存在凸而单调的插值的充分必要条件。
The boundary conditions of cubic spline were given by the practical state at the extreme points of discrete function.
三次样条插值函数边界条件由实际问题对三次样条插值在端点的状态要求给出。
Draws a bezier spline defined by four ordered pairs of coordinates that represent points.
绘制由四个表示点的有序坐标对定义的贝塞尔样条。
Spline surfaces are very important for the modelling of free form surfaces, because of their flexibility, simple concept and easy shape manipulation by the control points.
样条曲面具有灵活性,概念简单,易于通过操作控制点控制形状,所以对于自由曲面建模十分重要。
When fitting each contour line, the points measured by non - contact measuring system are as the top points about control polygon for forming EE spline curve.
在拟合每个轮廓线时,先用非接触测量系统测出的数据反算出ee样条曲线控制多边形的顶点。
The applied interpolation method adopts quintic spline and derivatives generation approach for discrete points by using quartic polynomial, which can better meet the needs of high-accuracy machining.
所提出的插补方法采用五次样条和四次曲线多项式微分法近似求取导数,能够更好的满足精确加工的需要。
The meshing stiffness is calculated by employing 3-dimensional FEM and its function is formed by cubic spline interpolation and approximation of the discrete mesh points in a mesh period.
采用三维有限元法计算了斜齿轮副啮合刚度,用三次样条插值拟合得到时变啮合刚度函数。
The control points of the rational spline to be constructed were computed simply by the vertices of the given polygon.
第二个算法不断删去多边形的凹点及新产生的凹点,最后得到凸壳顶点序列。
The control points of the rational spline to be constructed were computed simply by the vertices of the given polygon.
第二个算法不断删去多边形的凹点及新产生的凹点,最后得到凸壳顶点序列。
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