• By making use of the distance map and introducing a volume spline interpolation algorithm, a set of control points were selected and therefore the conflict areas were adjusted with good effect.

    进一步利用得到距离引入插值算法选择合适控制顶点,完成对标准冠牙合面对颌牙牙合面的冲突区域调整

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  • The control points of the B3-spline to be constructed are computed simply by the vertices of the given polygon.

    算法中,所有B3样条曲线控制点可以通过多边形顶点简单计算产生

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  • A necessary and sufficient condition is derived for the existence of monotone and convex interpolation by a cubic spline with an additional knot inserted between each pair of data points.

    本文给出条在两两节点之间引进一个外加节点条件下,存在单调插值充分必要条件

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  • The boundary conditions of cubic spline were given by the practical state at the extreme points of discrete function.

    条插值函数边界条件实际问题三次样条插值端点状态要求给出

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  • Draws a bezier spline defined by four ordered pairs of coordinates that represent points.

    绘制四个表示有序坐标对定义贝塞尔样条

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  • Spline surfaces are very important for the modelling of free form surfaces, because of their flexibility, simple concept and easy shape manipulation by the control points.

    样条曲面具有灵活性概念简单易于通过操作控制点控制形状所以对于自由曲面建模十分重要

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  • When fitting each contour line, the points measured by non - contact measuring system are as the top points about control polygon for forming EE spline curve.

    拟合每个轮廓线时,先接触测量系统测出的数据反算出ee样条曲线控制多边形顶点

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  • The applied interpolation method adopts quintic spline and derivatives generation approach for discrete points by using quartic polynomial, which can better meet the needs of high-accuracy machining.

    所提出方法采用五次样条四次曲线多项式微分法近似求取导数能够更好满足精确加工需要

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  • The meshing stiffness is calculated by employing 3-dimensional FEM and its function is formed by cubic spline interpolation and approximation of the discrete mesh points in a mesh period.

    采用三维有限元法计算了斜齿轮副啮合刚度三次样条插值拟合得到时变啮合刚度函数

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  • The control points of the rational spline to be constructed were computed simply by the vertices of the given polygon.

    第二个算法不断删去多边形及新产生凹点,最后得到凸壳顶点序列。

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  • The control points of the rational spline to be constructed were computed simply by the vertices of the given polygon.

    第二个算法不断删去多边形及新产生凹点,最后得到凸壳顶点序列。

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