The right picture is the same effect on the sphere object from tutorial1.
右图是教程一里的球出现同样的效果。
In this tutorial you will learn how to set up a modeling rig on a sphere object, in order to make it look like a stone.
在本教程中,您将学习如何设置在一个球体对象建模钻井平台,以使它看起来像一个石头。
Create a simple sphere object and make it very small. We'll also reduce the number of segments to something low so we won't slow down our viewport.
创建一个非常非常小的球体。这时最好将球体的分段数调小一些,否则一会会很卡。
Any object with a simply connected surface can be smoothed out to look like a sphere.
任何具有单连通表面的物体都能简化成一个球体。
The equation smoothes out the irregularities of an object, transforming it mathematically into something that looks like a uniform three-dimensional sphere.
这个方程能消除物体间的差异,并能把物件精确的变形为一个统一的三维球体。
These object are so dense that nothing, not even light, escapes once inside a sphere of influence known as an event horizon.
这些东西的密度是那样大,以至于在它们的势力范围——也就是黑洞表面——之内,任何东西,甚至光线,都不能逃离。
Custom Pointer tracer: a custom Game Object can be applied here to use instead of the default sphere for the beam tracer.
(自定义指针轨迹):可以在这里设置一个自定义的游戏对象用来代替光束轨迹的默认球体。
If you are using a simple object like a sphere then you will also have to enable texturing by setting the "primitive flags".
如果你使用的是简单的对象如球体的话,你还需要通过设定“原始标志”(“ primitive flags ”)以开启纹理贴图功能。
I made a sphere as a helper object to scatter around the ground.
我犯了一个帮手一球为对象,以散在地上。
The object went almost pitch black, and all we could make out was a sphere silhouette of the object.
去的对象几乎漆黑一片,而我们能辨认出是一个对象的领域的轮廓。
Sphere contact as object, contact stress and distortion formula of Hertz are deduced theoretically from the modeling.
文中以球体静态接触为对象,建立模型并推导出赫兹接触应力、变形公式。
The object appeared to be a sphere of solid white light.
该对象似乎是固体白光领域。
In the figure below the red sphere is the source object and it is position constrained to the yellow sphere, which is the target object.
在下图中,一个红色的球(源物体)受到一个黄色球(目标物体)的约束。注意要刚开始设置是约束器的初始设置,并且保持这样的设置。
The only geometrical object in which every point on the surface is the same distance from the center is a sphere.
唯一一个表面上的每个角到中心距离都相等的几何物体就是球体。
The analytic expression of the fingertip gesture is deduced when the fingertips clamp the object with random postures at a gripping point, and the clamping dexterity is defined with the pose sphere.
推导了指尖在夹持点对处于任意姿态的物体进行夹持时所需姿态的解析表达式,并借助姿态球给出了夹持灵活度的定义。
As the Treasury bills in the economic sphere exit, calendar year issued by the Treasury also became the object and coin collections of the market, is sought after by investors.
随着国库券在经济领域的退出,历年发行的国库券也成为了钱币市场的收藏对象,受到投资者的追捧。
As the Treasury bills in the economic sphere exit, calendar year issued by the Treasury also became the object and coin collections of the market, is sought after by investors.
随着国库券在经济领域的退出,历年发行的国库券也成为了钱币市场的收藏对象,受到投资者的追捧。
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