• ZFW-T002 (case: silver specular, dial: white, band: gray leather)

    ZFW - T002(表体:银色镜面,表盘:白色,表带:灰色皮革)

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  • The shiny silver ball's diffused color would be silver and its specular component white.

    闪闪发光的银色球的漫反射光线应该是银色的,其镜面反射部分为白色。

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  • These models use 512x512 textures (diffuse and specular maps).

    这些模型使用512*512的贴图(漫反射和镜面地图)。

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  • To avoid this you must set a lower amount in the specular level slot.

    为了避免出现这种状况,你可以设置较低的高光级别值。

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  • Lighting pass computes lighting based on depth, normals and specular power.

    光照渲染基于深度,法线和高光强度计算光照。

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  • On Earth, glass, liquids and polished metals often produce specular reflections.

    在地球上,玻璃,液体和抛光金属常常产生镜面反射。

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  • Then do the opposite with the second specular layer: small shape and very bright.

    然后在第二层做相反的操作:小而亮的高光。

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  • Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

    漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。

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  • The lighting setup for this piece consisted of a main, specular and a back light (Fig. 06).

    这个场景中的照明分为主光源,反射光源和一个背光。

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  • If your light is very bright, you will have a very strong specular highlight in the rendering.

    如果你的灯非常的亮,你在渲染时将得到一个非常强烈的高光。

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  • In this way we have much more control of the position, colour and brightness of the specular highlights.

    用这种方式我们可以更好的控制高光的位置,色彩,亮度。

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  • Results:It was found that HBV and HCV could infect the same host cell, the specular biological phenomenon.

    结果:发现HBV、HCV可同时感染同一宿主细胞这一独特的生物学现象。

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  • A combined specular and diffuse reflection at the wall and at the particle surface is included in the analysis.

    分析中气体分子在壁面和颗粒表面处均假定为部分镜反射和部分漫反射。

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  • Result of the base pass is Z buffer filled with scene contents and Render Texture with normals & specular power.

    基本渲染的结果是被屏幕内容填满的Z缓冲和带有法线和高光强度的渲染纹理。

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  • Corneal endothelial cells of senile cataract and diabetic cataract were studied by non-contact specular microscope.

    采用非接触型角膜内皮显微镜观察老年性白内障和糖尿病性白内障的内皮细胞。

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  • Optional polarizing optics are available for applications requiring the suppression of glare from specular surfaces.

    可选偏振光学装置可用于需要镜面炫目抑制的应用。

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  • The corneal endothelium of 100 normal subjects was examined by scanning with the noncontact clinical specular microscope.

    用非接触型镜面反射显微镜对100名正常人角膜内皮行扫描检查;中央内皮黑区的发现率为16%。

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  • It is important to uncheck the "Affect specular" slot, we don't want any specular reflection from that light, only diffuse light.

    有一点很重要就是要取消掉“影响高光”的参数。我们不想这盏灯光产生高光,只影响漫反射即可。

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  • For specular and reflection maps, I've changed the values to make it look more shiny around the eyes, ears, lips, nose and forehead.

    对于高光和反射贴图,我调整了它们的强度来让她的眼睛,耳朵,嘴唇,鼻子和前额看起来更有光泽。

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  • This method involves no reflectance assumption and permits objects with complex reflectance such as specular, or anisotropic surfaces.

    该方法对场景的材质无要求,允许场景中存在具有复杂材质属性的物体。

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  • A tutorial on making use of reflection, specular, index of refraction, Fresnel, and fall-off to create gold, silver and copper material.

    这是一部关于如何制作金、银和铜等金属的反射、高光、折射率和衰减等光学特性的教程。

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  • A new option has been added to control the specular highlight so that it only appears on the opaque surface and not the transparent surface.

    添加一个新的选项去控制镜面高光,这样高光只显示在不透明的表面上,而不是透明的表面上。

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  • The fundamental principles of specular reflection FTIR and its applications in the analysis of polymer structures are introduced in this paper.

    简要介绍了镜面反射红外光谱的基本原理以及它在聚合物结构分析中的应用。

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  • In this paper, the selection of test method for specular glass of plastics and affecting factors for specular glass of plastics were discussed.

    本文探讨了塑料镜面光泽测试方法的选择及塑料镜面光泽的影响因素。

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  • The scene in this sample is rendered using a pixel shader to control the ambient, diffuse, and specular contribution of each light at every pixel.

    该例子的场景渲染使用了像素着色器来控制环境光,漫反射,镜面反射作用于每个像素上的各个光照。

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  • The scene in this sample is rendered using a pixel shader to control the ambient, diffuse, and specular contribution of each light at every pixel.

    该例子的场景渲染使用了像素着色器来控制环境光,漫反射,镜面反射作用于每个像素上的各个光照。

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