The paper studies the main algorithm of morphing between spatial triangle meshes, which follows former articles of scatter data triangulation.
研究了在散乱数据的三角剖分后对所形成的空间三角形网格进行变形的具体操作算法。
Maximum empty circle convex polygon and maximum empty sphere convex polyhedron are introduced to compute triangulation on a set of irregularly located spatial points.
提出最大空圆凸多边形和最大空球凸多面体的概念。
Maximum empty circle convex polygon and maximum empty sphere convex polyhedron are introduced to compute triangulation on a set of irregularly located spatial points.
提出最大空圆凸多边形和最大空球凸多面体的概念。
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