• Invocation style depends on the source component.

    调用样式取决于源组件。

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  • The source component makes a call using an asynchronous invocation pattern.

    源组件使用异步调用模式进行调用。

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  • As mentioned, the source component determines what type of invocation will be used.

    正如前面提到的,源组件确定将使用哪种类型的调用。

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  • To establish a link, click the blue ball on the edge of the source component, hold down the mouse and drag the link to the target component.

    要想建立一个链接,请单击源组件边缘上的蓝色球,按住鼠标并将链接拖动到目标组件。

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  • According to the SCA asynchronous programming model, runtime exceptions that occur at the target component are not returned to the source component.

    根据sca异步编程模型,在目标组件发生的运行时异常不返回到源组件。

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  • The data source component (DSC) is the backbone for controls that require data from external sources.

    数据源组件(dsc)是需要从外部数据源获得数据的控件的骨干框架。

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  • In one embodiment an electrode emission source component comprises a tubular metal body (107) having first and second open ends.

    在一个实施例中电极发射源元件包括具有第一和第二开口端的管状金属体(107)。

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  • As source component reuse technology belongs to source code reuse technology, it has advantages of source code reuse for embedded system.

    源码构件复用技术是源码复用技术的一种,具有源码复用技术所拥有的适合嵌入式系统的优点。

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  • If the source component is a Business Process component or Staff Process, system exceptions that occur in the target service component are returned to the caller.

    如果源组件是业务流程组件或员工流程,则在目标服务组件中发生的系统异常都返回到调用程序。

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  • The utility model relates to a semi-circular column magnetic control sputtering cathode, belonging to a sputtering source component of a magnetron sputtering device.

    一种半圆柱磁控溅射阴极,属于磁控溅射装置中的溅射源部件。

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  • Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.

    一旦声音文件被导入,它们可以被附加到任何游戏对象上。当你将它拖到一个游戏对象上时,音频文件将自动创建一个音频源组件。

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  • Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.

    一旦声音文件被导入,它们可以被附加到任何游戏对象上。当你将它拖到一个游戏对象上时,音频文件将自动创建一个音频源组件。

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